Sprite Font Generator - v3

From the Asset Store
Creepy Sprite Font suitable font for your Dark/Horror/Halloween games.
  • blackhornet This is SO awesome.. thank you - thank you - thank you!

    if my game is ever released I will be sure to give you credit!

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  • blackhornet, GYFM2 is awesome, but I'm having a problem with the character set it produces in the text file - some of the digits appear to be incorrect. I've not had this problem before on my previous computer (I'm using a relatively new computer) and the error happens on normal system fonts (like Arial and Time New Roman) as well as custom fonts from the web. I've attached an example of the Arial font .png.

    Here are links to the text and png files:

    text file

    png file

    Character set: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,;:?!-_~#"'&()[]|`\/@°+=*$£€<>%[/code:25iuk1z8]
    
    As you can see, the following characters are included at the end of the character set text but don't appear in the png:     [code:25iuk1z8]€[/code:25iuk1z8]        
    
    Also, the "€" is missing....  
    
    Any advice on what's going wrong would be very much appreciated.
  • Colludium

    I've posted an update. See if that helps.

  • deleted - I was mistaken....

  • blackhornet, please ignore my last post. I am still having problems with the exported character set (I'm using W8.1 x64). When editing the font in GYFM2 the top window shows the correct character set. However, the exported character string is still wrong. I suspect that there could be a setting on my laptop that might rectify this, so I'll keep investigating and will let you know. For now I can just copy-paste what's shown in the window. Bill Gates' software strikes again....

  • Send me the log file. Maybe there's something useful in there.

  • , you are god and thank you!

  • Paradox thanks you got me to where I needed with photoshop!

  • Thanks, blackhornet!

    Will use it with GIMP.

  • Hi, i tried and works almost everything... But when i try to use the Spriteimporter array, taht fails. My text become a serie of lines...

  • Did you set the 'Character width & height' on the Properties panel? That still needs to be done manually.

  • blackhornet: I don't know if this is a bug or need to take notice of. Anyways, here is what I found.

    If in the text field, where we fill characters to be converted, if a character get repeated, in generated sprite font, repeated character(s) are not counted, but the text file which is produced along with this (which have info about the sprite font), the character set still shows the text which we entered (having repeated characters), This character set text is required in Constuct2,

    I am making a game with localization options, and I have inserted all the words (characters) in the software to make one single sprite font, but I can't copy paste the character set from the info file. Since there are many characters, i cant make sure to have no repeated characters, and there are some characters which i can't read (like chinese).

    If I am missing something, please help me, otherwise please fix this.

  • I won't be able to look into this until next week i'm afraid.

  • Thank you so much for this very helpful tool.

    Does anyone here know how to go about if I only want the users to be able to input capital letters even though they're pressing non-capital letters on their keyboard?

  • Cool,is realy good

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