Iolva's Recent Forum Activity

  • Hi guys

    I'm developing a platform game and I have the following question:

    I'm pretty sure all of you know Super Mario World. Well, do you remember these worlds?

    Roy's Castle

    Larry's Castle

    Vanilla Dome 3

    Video

    http://youtu.be/h7i0tTS1Qv4?t=1m

    I would like to have platforms with that kind of movement but I'm not able to do it

    This is what I have

    As you can see there is a little space between the blocks

    The project is attached, any advice?

    Thank you!

  • Yep! It would be very helpful!

  • It would be great that when you change the name of a function C2 renames all the calls to that function with the new name, just like the objects and variables.

  • Hey Devs,

    It will be very helpful if we could set Fade times parameters to the Audio object, like:

    Audio actions: General

    Action:Play

    -Play an audio file with fade in

    Action:Play (by name)

    -Play an audio file using a string for the filename with fade in

    Action:Set paused

    -Pause or resume audio with a given tag with fade (fade in if resume, fade out if pause)

    Action:Stop

    -Stop a sound from playing with fade out

    Action:Stop all

    -Stop all currently playing sounds with fade out

    There's a plugin that already do that, here's the plugin information:

    http://c2rexplugins.weebly.com/rex_audio_helper.html

    And the plugin:

    https://dl.dropboxusercontent.com/u/5779181/C2Repo/Zip/plugins/rex_audio_helper.7z

    This would allow us to make more professional audio effects instead of just stop the sound.

    I'm pretty sure that integrate those Fade parameters inside the official audio plugin would be a big improvement for all the Construct 2 users.

    Thank you Ashley!

  • Hi

    It will be very helpful if we could edit the properties of the Fade behaviour (Fade in time, Wait time, Fade out time and Destroy) at runtime.

    I have one Sprite but multiple objects of that Sprite (but I can't set different Fade times to each at runtime).

    I'm pretty sure that the solution is not create different objects, but instead just change the fade times of each object after created it.

    Thank you Ashley!

  • cranberrygame The second image is false! I mean, I edited it to show how the ad should be displayed.

  • cranberrygame I don't know if its correct or not, but when I use "Smart Banner (Auto-size, recommended) this happen:

    I think it would be nice and extra size option, something like "Smart Banner (Auto-size, centered)

    Like this:

    Thanks for your time!

  • 6bruno6 Wow, thanks so much Bruno! BTW, how about IAP with Crosswalk?

  • Cipriux Does Admob Ads oficial plugin Works with CrossWalk for Android? or just with Android?

  • Just a quick question. Do you know if XDK supports Android 4.0+?

    Because I read in the "Introducing Crosswalk: the new way to publish to Android" article that [quote:21j5kefm]"Crosswalk only supports Android 4.0+"

    But when I use the Build option in the Intel XDK it says: "Android 4.2"

    Thanks for your time

  • Sorry to post this here, but I don't know where to put it.

    Problem Description

    The Intel XDK give diferent App Versions Code

    First, in the editor it says: 236

    Then in the build log it says: 60236

    And finally the Google Developer Console says: 20360

    -The editor it says: 236

    -The build log it says: 60236

    -Google Developer Console says: 20360

    Expected Result

    I expect the same App Version Code in all the process

    Operating System and Service Pack

    Windows 8.1 Update 1 (64-bits)

    Intel XDK

    Intel XDK 1332

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  • I tried that

    But it says, No results found.

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Iolva

Member since 14 Jan, 2014

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