Danwood's Recent Forum Activity

  • You're probably using NW 0.12 which stil has the awful jank issues. I recommend updating to r218 beta, download NW 0.13 alpha 7 http://dl.nwjs.io/live-build/12-01-2015 ... 3.0-alpha7 ( last two files, respectively for 32 and 64) and place in the respective 32/64 folders on the NW.js installation for C2 you have in your program files.

    Newer NW.js fixes the jank for me and reduces CPU usage by ~20%. My game is massively large and it's running well on my mid/low end system. Some users still have issues though, as html5/C2 isn't the perfect combo for large games, but nowadays systems should handle them anyway, especially considering Html5 is an evolving technology.

  • Did it fix by removing all the build in the depot and starting fresh?

    Yes, lol

  • Shouldn't you wait til the next stable update of C2 to update your game?

    It's not a C2 problem, and apparently not even NW. It's an issue with my Steam repository, and i thing i might have fixed it with my last attempt.

  • No way, can't find an option for it, maybe i should try removing all the current builds from the depot and try again?

  • I'll try that! Hope not to mess anything :S

  • I got a serious issue here with Steam:

    Tonight i needed to update the game. The game runs on the newer NW.js 0.13 a7, which has a file "nw.dll", which is essential to run the game. It is a fairly big file, 66mb for the 32bit version, 87 for the 64bit one.

    The problem is, whenever i upload the game on Steam, it doesn't show on the builds list, preventing me from updating the branch. I've tested and figured out is the nw.dll file that causes the issue, as if i remove it from the files list, it uploads everything normally.

    I can't even revert back to the previous version of NW.js, as the new game update relies on the new NW.js.

    Is there anything i can do? I'm missing a deadline here and dont want to disappoint the users!

    UPDATE: fixed by removing all old builds before uploading the new one, as it makes a checksum and the old files probably corrupted it.

  • With NW improved on memory management and working vsync, C2 is good even for bigger games. I just hope the situation remains good and improves. We do not want major chromium bugs to neuter C2 for months on end ever again. That's the biggest risk with C2, hoping that Google doesn't accidentally break your games.

    +1

    This update is a real blessing for us Silver

  • Apparently, NW 0.13 alpha 7 fixed the issue for me

    http://dl.nwjs.io/live-build/11-26-2015 ... .0-alpha7/

  • Danwood

    Make custom ones. Never have those weird issues again.

    -_______________-

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  • Eisenhans

    I'm trying to reproduce it in a new project to make a report, but apparently it doesn't kick in, so it's just my project probably, or i'm doing something wrong.

  • Problem Description

    Right mouse clicking on button object opens a browser pop-up.

    Attach a Capx

    No need for capx, just create a button object, run the preview in NW.js 0.13a6 and right mouse click on it.

    Description of Capx

    When right mouse clicking on a button object, a pop-up opens, which is probably a new feature of the latest NW.js, but it's not intended for C2 games.

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • NW.js 0.13: YES

    Operating System and Service Pack

    Windows 7 Ultimate 64 bit

    Construct 2 Version ID

    r218 / NW.js 0.13 alpha6

    UPDATE: This seems to be fixed in NW 0.13 alpha7

    http://dl.nwjs.io/live-build/11-26-2015 ... .0-alpha7/

  • One last issue: the small pop-up triggering when right mouse clicking on button objects (yes, yes, i know default button objects are crap and i should make custom ones, but it's a bit late now xD).

    Is there any way to disable it? Should i add any args In the export package-win.json to do the trick? (and if yes, how? )

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Danwood

Member since 2 Jan, 2014

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