Danwood's Recent Forum Activity

  • Try removing the NW object from your project and see if it was causing the issue? I have no idea otherwise, seems strange, but it's probably a minor thing.

  • Try the latest version of NW.js

    http://dl.nwjs.io/live-build/12-29-2015 ... 3.0-beta1/

  • We got 9700 events, using plenty of functions and families.

  • Yeaaaaaaa and grats to me for making that report

    (muahhaha)

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  • My game has 9000 events just in one sheet (other 700 spread out in few other sheets) and i can guarantee it is irrelevant to the performance.

  • Danwood, are you able to debug your game with this new version of NW? I keep getting an uncaught typer error that app isn't defined in preview.js

    Seems like debug can't be accessed with this NW version, hope it will be sorted out when out of alpha.

  • In my game ctrl is used to sneak and W to walk forward. You can guess the result

  • Problem Description

    Pressing Ctrl+W closes the game.

    Attach a Capx

    No need

    Description of Capx

    No need

    Steps to Reproduce Bug

    Press Ctrl+W

    Observed Result

    Game closes

    Expected Result

    Game shouldn't close

    Affected Browsers

    • NW.js v0.13.0 alpha 7: (YES) Operating System and Service Pack Windows 7 Ultimate SP1 Construct 2 Version ID 218
  • Great stuff Ashley

    Our game, which is a massive open world, runs better with NW 0.13, and alpha7 is a pinnacle.

  • I don't know about AJAX as i dont use it, but 0.13 is a performance improvements for me, alpha 5 & 6 still had issue, but 7 so far is good. If you still have performance problem the cause may be difficult to isolate, maybe it's your system? Do you have a laptop with integrated graphics? do yo uuse your graphics card for nw.exe?

  • which version of NW were you using prior of 0.13 alpha?

  • Great work there! Good choice not going for Early Access, as most players who check the game in early stage usually do not come back even if the final version is much better. My game is still far from final version and I'm now in a strange situation where I'm limiting the marketing as much as possible to gather players when the full version is available

    But nevertheless, having a community during the alpha helped me so much with feedback, bug hunting, ideas and critique!

    Guess you had a group of testers during the alpha phase, didn't you? It is really mandatory!

    Congratulation for the imminent release, fingers crossed!

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Danwood

Member since 2 Jan, 2014

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