helena's Recent Forum Activity

  • Ah ok! I will try to locate the folder myself by comparing files.

    EDIT: do you mean that I *have to* remove irrelevant files from the nw.js for it to work?

    Suffice to say I don't know much about nw.js only that it is a neater way to display the game..

  • The latest version on the website is 0.54.0 which is also what is running in my C2.

    I have found that there's newer version on nwjs.io which is version 0.71.0

    It is zip file.

    Question 1. Is it safe to use the newer version with C2? Or would it mess up things?

    Question 2. Since it is a zip file: where should I place the files?

  • Yeah I could do that. But I would need to edit a lot of events.

    I did a ugly workaround now: by changing timescale instead. I think it will work better this way. I can always adjust the count down timer accordingly so it ticks down in same speed.

    EDIT: I didn't even have to adjust the countdown timer as it was running independent from timescale.

  • Thank you for replying!

    It looks like it will only change the animation of the active animation of the sprite, and not all the animations in the sprite.

    Also when I change animation to play another animation (in the sprite), it will revert to the original speed.

    I will try to solve this meanwhile.

  • Hello!

    How do I change the default animation speed of a sprite at runtime so that all the new sprites created onward will have the new value?

    The reason of this is that every level has its own timing setting read in by level data file and then I want to adjust the animations to reflect that.

    I know I could add hundreds of lines to include animation speed for every event instance new sprite is created, but it is a bit heavy (in particular since I only have one sprite object that consists of many different sets of graphics.... it is a puzzle game with potentially 600 sprites on screen) so I wonder if it is possible to change the default speed at runtime.

    Thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thank you!

    I wrote this post because I still think it should be included in the documentation or at very least a link.

  • Hello.

    I am having an issue with the documentation regarding the Regex expressions.

    There's "flag" mentioned:

    RegexMatchAt(String, Regex, Flags, Index)

    Process the regular expression Regex on String with Flags, and in the list of results, return the entry at Index.

    But there's no reference about what those "flags" could be.

    I am using this in context of Construct 2. Maybe it is told in C3, but in Construct 2 I am not told what the flags could be.

  • Thank you, I will attempt to do what you suggested. It sounds doable though!

  • Let's say that I want to replace the second "." that occurs in one string with "!".

    Like thus:

    From

    "This is a house. It has burnt down. How sad."

    to

    "This is a house. It has burnt down! How sad."

    It should be flexible so I can change which of the three "." I want to get replaced at runtime.

    So one time it would replace the first . to !, or another time it would do the last . to !

    I have tried to look up RegexReplace, but I could not find any information on the "flag" part of it. There's no mention about the flags in the manual.

  • Wow, that's cool, R0j0!

  • If possible I would like to stay with Construct 2. 😆

    I know, it is much of me to ask, really.

    Thank you all for your replies so far and willingness to help in the way you are able to.

  • I think dialogue designer comes close to what you are after.

    https://www.construct.net/en/tutorials/dialogue-designer-construct-2624

    I have actually looked into that, as far as I can remember, the software itself is a bit glitchy/clunky/no good for large projects. At least that's the impression I got from reviews. It could be wrong, of course. It is a paid software with no trials afaik so I could not evaluate it if it would work for me.

    But at first glance it does look close to what I would like to have. Maybe I will look it up again.

    Unfortunately it (the tutorial's project file) will not open up in trial version of C3 so I could not see if it is the thing that would make me go up to C3. For now I will stick to C2 (I prefer C2:s gui, simple as that).

helena's avatar

helena

Member since 1 Jan, 2014

None one is following helena yet!

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

17/44
How to earn trophies