pinoypixel's Recent Forum Activity

  • skg0091923 Cool 8-bit artwork. Nice work to release a game. Not free though.

  • t-games for the sun effect in my pixelart games, I usually use the same torch lighting effect. Similar to this game template https://www.scirra.com/store/royalty-free-game-templates/super-platformer-engine-1057

    helena AmpedRobot

    I agree with you guys. Being a software dev myself I feel the manual is clear and rex documentation is straight forward, but I missed out other people who are non-dev. Construct 2 targets people from non-techincal backgrounds. I hope scirra can put a manual that have links to sample screenshots, demo video or tutorial as described in the manual. This might help non-technical people to easily understand the features.

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    Ashley and Tom, everyone .. I do love C1 and really love C2, I couldn't thank you more and will definitely support C3. Report issues and promote the product. Personally $99 annual is fine on my end, obviously not for everyone. Saying the price up front is definitely bold and honest way of dealing things early on. I see alot of people here are willing to pay a certain recurring payment amount, if you can somehow device a way to make a price tier that will cater to everyone's needs. It will also increase your paying audience. BTW great screenshots for C3 running in chrome. Thanks.

    Imagine ( $99*10,000(paying users) ) / 12 months = $82,500 only for monthly gross. Everyone should know that this amount is very small if you are maintain quality staffs, employees, servers, paying tax and rentals. For all other people complaining give these guys some credits! They will provide a free version of C3 and C2 is still supported so lets provide a decent support for scirra.

    It is funny to discuss Subscription or Buy vote without knowing what we are paying for! What is the Construct 3 Free features and what is the Construct 3 Paid features, anyway ill spare my 2 cents on these, I'm willing to subscribe if they have any of these features or variations otherwise paid.

    1. They have a cloud based export similar to cocoon.io https://cocoon.io/pricing at least to their silver price point offer or of similar feature

    2. or/ They have a decent sound effects / music asset library ready for use

    3. or/ They have a kick ass templates for various games with decent level design

    4. or/ Multiplayer service platform similar to unity https://unity3d.com/services/multiplayer

    5. or/ <what features do you what to put price into> https://store.unity.com/

  • i see the new "construct 3" more like a service or online tool that will improve development rather than a new engine.

    I think they are going for the https://store.unity.com/ model type. Our group own a unit plus/pro account I think it is worth the fee. I am not sure if C3 is mature enough or stable enough to throw such subscription ball. Construct2 crowd is different from Unity and Unreal devs.

  • Change the name of Construct 3 to Construct Cloud Services (or something related to cloud services)

    the Construct 3 game engine as how far as it looks is just a cloud service that will do exactly the same that Construct 2 does, there is no "3" or move forward, or big change to call it a sequel, i see this more of a new tool than an entire new engine that will shadow Construct 2

    You are a genius!

    blurymind couldn't agree more. why debate on One time payment and Subscription based when we don't know what we are paying for! LoL. If the added feature is totally bad ass subscription based payments are totally on the go.

    Looking forward to February 1 ,C3 update.

  • Very nice, really wanted to buy in bundle. Is possible if you can also sell the monster pack here in scirra? If also possible can sell them in a bundle? Thanks.

  • I can only say that after collecting 2 tomes, I was said the tome is at -10, 0 but it wasn't there. Besides that the thing itself is quite impressive.

    Thanks for testing the game. The tome generation was kinda off, or confusing. I'll do better on my other future games. Your top-down level generation looks quite nice as well.

  • Im preparing myself to get back to construct and the idea, even knowing its probably not the best one, will be to use some sort of ajax to sync things in my game.

    I think i wont have that many sync issues you're having because of the game style: by testing your game and checking network on chrome, i think youre polling entire map everytime, right? For this game style (action intense) i think your option would be syncronize every action (every tile dug), triggered by the action itself. Also, as the pace is really fast, the best option would be websockets. Maybe even multiplayer in C2, having a couple worlds preset and state saved, i mean, generating it upon creation only, and then saving its layout.

    Sorry if not clear enough.

    Also, i really liked the artwork, but i missed a tuto/ gae control info lol.

    About the mobile supporting ajax, not sure but i think it works.

    Thanks for the feedback. For my next prototype I am currently testing websocket with ajax polling / or with long polling as fallback or what ever works. Will consider all the possible improvements in content generation as you have mentioned. Currently on the data of 10-20 users, following a linear projection. The current system can be comfortable with at most 1000 concurrent users . Either I scale the server or put more improvements on my end. Thanks again.

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pinoypixel

Member since 20 Dec, 2013

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