pinoypixel's Recent Forum Activity

    Ok, the subscription is mandatory and I think that will not change in 6 months at least, that is, I think there will be no single payment option in at least 6 months and this would be if the subscription does not work for Scirra.

    This is what I think right now.

    Tom

    This will really depend on the volume of existing users (maybe minimum at least 6-8k subscribed users) that are willing to bite the 50% off promo. I think scirra will not change the subscription model for at least 1 year. Btw pricing is already announced https://www.scirra.com/forum/construct-3-pricing_t187766 and is final.

  • Will C3 support the multiplayer plugin for android and ios export? This is a bit tricky in xdk for the webrtc plugin.

  • Cocoon+ is faster based on my experience, but you really need to thoroughly test it, there are some features that needs to be avoided since they dont work. Cant wait for C3 to out perform intelxdk lol.

  • RomulloD Quite nice work. Do you do pixelart tilemap alterations? I do have a few tilemap templates that need certain themes. How to do expect the mode of payment, and payment transfer?

  • 13spongg13 nice artwork, haven't tried the game yet since i'm on mobile.

  • Laura_D

    Well, you should find all the information you are looking for here: https://www.scirra.com/arcade/terms-and-conditions

    But since the Arcade has caught a cold, that page won't load for me.

    Most of the arcade details haven't been updated. https://www.scirra.com/arcade/game-manager/help

    > Free!

    >

    > Tom / Ashley . Can you just give us what is covered in the free version? Most people yapping might not even need the subscription features, and can be fully contented with the free version. Unity free is decent, would C3 be the same? We all love to see the Free vs Paid feature list. I don't want to poke you against unity https://blogs.unity3d.com/2016/06/05/subscription-why/, on why they went through a subscription model, then went through a pay to own.

    >

    I think Tom mentioned that the free version will let you open projects, but not edit them or export the game... which imo makes it pretty much worthless

    LMAO i also read it somewhere. I just couldn't find the that forum discussion, if remember it correctly if you open projects that exceed the events similar to the free edition it will prevent you from editing or exporting them ( Tom I might be wrong). Since they are going with the subscription approach, the free edition feature will determine whether most of the users will stay or go.

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    Tom / Ashley . Can you just give us what is covered in the free version? Most people yapping might not even need the subscription features, and can be fully contented with the free version. Unity free is decent, would C3 be the same? We all love to see the Free vs Paid feature list. I don't want to poke you against unity https://blogs.unity3d.com/2016/06/05/subscription-why/, on why they went through a subscription model, then went through a pay to own.

    I tend to agree with Blurymind.

    In my opinion, a software rental scheme (so-called 'subscription', which it is not!) only works well if

    1) your sofware is the industry standard (people depend on the software for their living), and/or

    2) it is the best in class, and/or

    3) it is unique/fills a niche that no-one else offers, and/or

    4) it offers functionality no competitor delivers.

    Compare to Adobe:

    1) industry standard? Check.

    2) best in class? Mostly, yes. Certainly on a professional level. Check.

    3) Unique? At a professional level, yes, mostly.

    4) offers functionality no competitor can deliver? Yes, for a large part, in particular for professionals again.

    Construct 3:

    1) Nope, C3 still has to proof itself. C2 is not the industry standard either - not by a long shot.

    2) up to a point, as a visual editor, perhaps. But this is marred by its Achilles' heel: lack of native export, and other game dev environments just offer more features (animation timeline, for example!).

    3) No, Construct is not the only visual game editor in town. With competitors improving this aspect (Fusion 3, Godot, Unity&external plugins, ...) it is not unique here. The web export is outstanding, though. Trouble is, the competitors also provide web export, aside from native export.

    4) No, competitors deliver equal or more functionality at this point.

    Here's the rub: as Blurymind mentioned, software rental works well for professionals. If Construct 3 would be aiming at that segment of the market, I believe it might do well. The trouble, though, is that Construct 2 isn't really part of that market. It is mainly small developers, freelancers, and hobbyists for whom Construct 2 is an attractive proposition, and that is how Scirra are marketing their tools.

    Switch to a software rental business model, and I am pretty sure a large (if not the majority) of Construct users will leave for alternatives - or at the very least consider a switch. The market for game engines is just too open, and I can see commercial competitors such as Clickteam rubbing their hands together right now, and I assure you they will offer Construct 2 license holders a cross-update when Fusion 3 comes out later this year.

    On the other side competitors like Unity, Godot, Unreal all offer excellent FREE options for the market Scirra is operating in currently. Why pay the rent for software that is out-classed in most departments (excepting perhaps the 'easy' visual scripting) when so many free escape routes exist? Speaking for myself, I am now teaching myself Godot, and will look into Fusion 3 when it comes out. (Godot is actually quite an amazing tool.)

    Anyway, I just can't see this work out for Scirra. Perhaps I am a cynic.

    Agreeable *slow clap clap clap*. I don't think you're cynic, the arguments are rational. The really question now is what will Construct 3 free version cover? If the free version can satisfy most of the users (like unity most casual devs are ok with unity free) and Scirra will only target cost saving features, specialized features or of sorts, then Construct 3 can really put them in a better position.

  • >

    > > Scirra does not want to make native exporters

    > >

    > True, and they stated that about a thousand times. I don't get why are you surprised about this.

    >

    > I think having control over the full export process is a huge step forward. I personally like this feature very much. Android 5+ market share is growing and soon you won't have to worry about the packaged Chromium browser since you can just release your project to use WebView. I made a build like this with XDK for one of my projects using C2. I got a package with 5MB size. And the project weighted around 4MB.

    >

    Completely agree. I do most of the testing for my projects on the built in browser. If my game doesn't run well there, It's not gonna run well bundled either. I'm pretty sure the C3 mobile exports are using WebView. Hopefully we can get some more details on this later on. That's a HUGE step in the right direction. People getting firmware and OS updates will always have the latest WebView functionality as well I suppose. You don't need to rebuild your game with new chromium version..

    Tom Given their resources, they will totally screw up building their own native export / hybrid framework (unless they really built one but haven't announced yet) it is better for them to leverage to stable existing ones.

  • They have shown both the last Penelope and airscape both running, and both projects use 3rd party plugins, so i would say its safe to assume c3 will support c2 plugins.

    Its likely they would be supporting the 3rd party plugin. Keeping free, bored developers contributing to scirra is a big plus. I am more curious how will offline c3 perform with service workers supporting the offline platform.

  • tunepunk / Tom most probably they are using crosswalk to generate thier android builds. Should be less than 20mb or 50mb depending on the native feature used. Haha i dont want to compare unity or unreal to Construct in terms of full features and competiveness, i would be bias to unity. Scirra is playing a different ball game in my perspective targeting 2d casual game devs or to semi matured one or hobbiest. My 11 year old kid couldnt pickup unity decently but can easily understand C2 and get a satisfied product.

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pinoypixel

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