dupuqub's Recent Forum Activity

  • just staying in place would be enough, but it wouldn't hurt being able to animate it at some point.

  • Pretty straight forward, how would you make a text follow a curved path?

    On another note, is this something relevant for you? I would post this on the ideas page, but then I'd be spending my votes, so I'm using here as a testing ground for the appeal of the idea.

    Tagged:

  • I don't quite get the general idea, but arrays are a great resource for large data sets or just data sets in general really.

    Since I didn't understand perfectly what you were aiming for I'll try to give just a general advice that works wonders for me. Subdivide your problems into smaller problems. If you solve each part of the problem like, "a: get things from somewhere in the array" then "b: set a value somewhere in the array", etc, whatever your problems are, you'll be able to find where things go awry faster.

    I'm sorry I couldn't be of much help, but I feel that when you subdivide your problems, your questions will also be sorta "subdivided" and therefore easier to answer possibly.

    Also I think this is a nice initial project, don't give up on it just yet, I'm definitely positive you won't regret it when you see it working.

  • This is perfect, thanks.

    Also, results for "placeholder text input color" do not show right away in the forum search, only on Google, so that's a lesson learned.

  • I know how to do it in plain CSS, but I can't figure out how to do it through C3 events.

    Do I have to resort to finding the DOM element and then changing it through JS?

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  • motivation is needed to create anything. Good luck to you too!

  • These type of games are really hard. Especially If you choose to populate the world procedurally. I hope you get it.

    Yes they are, but they are also something I crave as a developer, which is being able to play my own games and not feeling like I already know where everything is and how everything is playing out. I really enjoy this specific challenge of adjusting procedural creations and I've been learning a lot about chunk-based code to keep it optimized and potato-pc friendly.

    ps: I don't think there's anything wrong with not being procedural, a bunch of my top 10 games are not procedural, but... I really wish they were sometimes.

  • Messing with infinite terrains. I'm really keen on turning this into a game.

  • Actually I was wrong about the 29-71 limits, it is closer to 40-60, which is even worse. I discovered it going through the Z properties of 3d noise.

    In the gif below I used your equation with 40-60 so the color difference can be visible, otherwise it would have just been a green fuzz ball.

    I realized from this tutorial that the higher the octaves setting, the closer to the center the curve stays, so I guess the green dominance is accounted for, but now I want to understand this FBM Nepeo is talking about.

    It seems FBM is able to get closer to the top and bottom of the curve limits, but is this on C3 already? Is it going to be? How could one implement it in the current C3 workflow?

    Also, the file I'm messing with. It's just the Scirra file with some alterations.

    ps: Thanks again rojohound for the reply.

  • rojohound thanks a lot! As always, seeing your answer I feel pretty stupid I didn't see it sooner.

    EDIT: just if anyone wants to know what it looks like.

    ps: I still am curious on why the noise doesn't naturally go from 0 to 100, is there a reason for it? Could it be a bug?

    EDIT 2: Also, I don't quite understand the hard green lines that formed. I was expecting a smoother transition.

  • I've recently started working with noise mechanics, so this may be trivial, but is there a "Construct-way" of adjusting the contrast in a perlin noise final result (because it's too grey).

    After some basic testing, I can confirm that the rgba values always fluctuate between 29 (lowest) and 71 (highest). I want them to reach 0 and 100, do I have to code the math for it myself?

    Thanks in advance.

    ps: if you do know the math or reference to it, I'd appreciate it a lot as well.

    EDIT: To better explain why I need this, here are some visualizations with the color gradient. You can see from the gradient below, how the green in dominant, and also the lowest and highest values achieved in the upper right corner of the image.

    Nepeo I believe you'd be the right person to ask about this? also there could be clarification on the docs about how to use the gradient. It is simple, but I had to look up your answers from this topic.

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dupuqub

Member since 4 Aug, 2019

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