here is a sample of ROJOhounds file that plays back at half the speed (although the new player sprite continues to record at the normal rate.
if you change the slowfactor variable to 3, it would play back at 1/3 the normal rate. This doesn't use dt so it assumes game plays at a steady 60 frames a second...
https://www.rieperts.com/games/forum/slowmo.c3p
Thanks, AllanR, that was neat, Working exactly how I wanted.
One problem with my setup, I need your suggestion.
On my setup, I created a layer called "ReplayLayer" and invisible it on the start of the layout. when the player completed his task, I turned the "ReplayLayer" to visible and wait for 6 sec and then make it invisible (so the user will view the reply automatically) Why 6Sec? Because this much time it required the Replay to finish. That is how I throw the reply to the user, the 6 sec time bracket was perfect for that setup. But now with the slow-mo setup, the 6-sec bracket become 20+ secs, this is where I need your help? How to record only last 1 or 2 sec so that slow-mo will only last 8 to 10 sec. Or do you have any suggestions to improve my setup?
Thank you, I'm looking forward to your responce.