619_RM's Recent Forum Activity

  • I have a sprite called "Coins" and it has an instance variable of "CoinValue_IV". There are more than one instances of the same "Coins" sprite presents on the layout. Depending upon the "CoinValue_IV" of each instance, the user will get 100, 500, 1000 coins respectively.

    So, my question is, How do I add all the instance variable value ("CoinValue_IV") of the "Coins" sprite?

    Means, if the user will collect all the coins, total how many he will have on that particular stage.

    I tried

    "Coins.CoinValue_IV*Coins.Count"

    on every tik, but it doest work.

  • Okay. Thanks.

  • Thanks.

    Just one doubt, is it fine to use colour RGB instead of rgbEX?

  • On the start of the layout, I want to set a random colour out of a specific colour list.

    What I Did

    On the start of the layout -> Set layer background colour - set colour

    choose("rgbEx(4, 0, 255)", "rgbEx(199, 199, 199)", "rgbEx(255, 0, 0)" )

    but it doesn't work. What I'm doing wrong?

    I also tired this way rgbEx(choose"(4, 0, 255)","(4, 0, 255)") but it does't seems to accept it.

    Tagged:

  • 1. Event #2 needs to be sub-event under event #1.

    2. Add "Set size" action.

    3. Set image point position at (x=0, y=0) in the TILES_ICON sprite.

    .

    Because layout is bigger than the map, you need to hide some tiles on the map and scroll the map. This may be difficult.

    I suggest drawing the map on DrawingCanvas instead.

    WOW, it worked, amazing as usual, thank you.

  • dop2000 Sorry for mentioning you over here, People ignored my question entirely, :( Please help

  • Please help.

  • Please check the .c3p

    I need to make the tile retain its properties at Real-Time-Player-MAP. I able to make the player visible in real-time, but couldn't able to make the tile to retain its properties, What I mean by its properties means, it should make the TILES_ICON height and width similar to TILES_PINK.

    Please help

  • 1- Ability To Copy And Paste The Animation Set

    It would be very useful when you only need to copy a set of animation to your project. Currently, it is not possible, you have to copy the entire sprite.

    Ability To Copy And Paste The Layer To Different Project

    Similar to the layout & event which is added last month, can we have an ability to copy\paste only the layer? Sometimes we only need to copy the certain layer to another project, For eg. HUD to our new project, if it is the same project then we can easily make it GLOBAL and then available it to every other layout but I'm talking about a whole new project. Thank you.

    Suggeestion added:

    construct3.ideas.aha.io/ideas/C3-I-1641

    construct3.ideas.aha.io/ideas/C3-I-1640

    Tagged:

  • The above issue has been solved in the latest beta. Thank you.

    r219.2 should re-enable the local file/folder saves feature. If anything doesn't seem to be working right with that release please file an issue following all the guidelines as usual.

    We really appreciate all the effort you guys made to bring back the "Local File system" in priority.

    #Respect

    I can check it myself that the issue which I raised yesterday is now fixed. Thank you. :) Hope to see "Local File system" will make a comeback to stable release too, Hopefully, Google won't interfere its way further more.

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  • Just in case anyone ever has this issue again and can't convert from .zip to .c3p when attempting to fix the problem .... I figured out why the .c3p wouldn't work after I converted it from .zip, but can't put it into words that make sense so I put it into an image.

    I hope this helps someone in the future.

    One thing I would like to add here is If we use any third-part software (eg. 7Zip, WinRar) for zip then it won't work (at least for my side) but if we use windows native zip option (right-click and then send to zip) then it works. Weird but it's true. Maybe the third-party software further compressed it to a point where C3 won't recognize it.

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619_RM

Member since 1 Jun, 2019

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