lennaert's Recent Forum Activity

  • W00t, I had just earlier today expanded my nodejs server with webrtc capabilities to dabble in html/javascript with webrtc to see if I could make a plugin :D

    Awesome timing Scirra :D

  • Another option:

    You could put an invisible sprite on your layout, give it "scroll to" behaviour, and on each touch set its position to touch x,y

    This would effectively move the portview center towards where you clicked.

    Eliminating the need for drag and drop.

    (you could add some movement to the invisible sprite to smoothen the camera transition)

  • I know I have not included a capx or anything, and this is not a normal bug report, more of an observation of a reoccuring problem.

    I have had some instabilty issues, and it varied form version to version (betas included)

    I found one source of instability which I cant reproduce effectively but is as consistent as day and night for me ..., undoing and or redoing .. not saving .... continue to work, .... crash ..

    Perhaps not as simple as defined above, but whenever I am busy in a growing project, and I dont save regularly, the whole construct 2 program becomes unstable after undoing edits (undo, especially if you undo a lot) and redo some or and add some events after the undo's ... and pow .... at some point close after the undoing, a freeze/crash happens.

    When the auto save was introduced, it saved every half hour and my problems seemed to have vanished ... but .. the saving became tedious with big games, and turned it off ... and wham .. crashes occured again.

    I fiddled around and took note of crashes ....

    So now I have the autosaving on 2 hours and taught myself to hit the save button more regular.

    It appearedd to me, that after having undone a couple edits, then hitting save button, and continue with whatever, stopped the crashing for me ....

    In short:

    Every crash I have now (very few) occur after I undid a couple of edits and did not save before continuing to work.

  • After 8 days of blood sweat and warfare, I'm proud to announce the first public appearance of World Domination, a good resemblense of an all time classic with some twists of its own.

    Features:

    Multiplayer only

    Highscore

    Ingame chat

    Enjoy   <img src="smileys/smiley10.gif" border="0" align="middle">

    Scirra Arcade: World Domination

  • If you can move an object from one point to another then all that's left is to move up and down as well.

    With this formula as a base for the parabolic motion:

    1-4*(x-0.5)^2

    Here's a capx:

    https://dl.dropboxusercontent.com/u/5426011/examples21/leaper.capx

    Sweeeeet :D

    Thanks a lot R0J0hound !!!

  • If it's just for eye-candy I would create the arc with the custom movement behaviour.

    I got as far as to adding it earlier ... checking the options .. testing a few, .. and having some similair issues as to the bullet with grav.

    I can worj out 1 nice arch with some trial and error, but when I aim for another location, say the opposite side, ... then it goes awry.

    Suggestions as to approach with custom movement?

  • I have a fixed startpoint A at x,y and a dynamic destination at B x,y, by selection of mouse/touch.

    I am looking for an approach other then physics to make an object follow a parabolic leaps from a to b in a isometric like scenarion.

    It does not have to be precise, or a perfect arch, its for a bit of eye candy so it needs to be light and perhaaps lerped or something.

    I'd like to do this without plugins.

    Right now I use a combination of a fixed 270 ddegree impule combined with an angluard impulse with some distance math. It works semi, though, its not perfect, far from.

    Another approach I used was with a bullet and some gravity, but I cant make out the formula needed to have it target switch to another B point.

    the best so far was with the physics ...but its also in accurate, if you have a better suggestion then the following:

    targetx,y is start point, countries x,y is point b

    <img src="https://dl.dropboxusercontent.com/u/7134196/physics_arch.png" border="0" />

    If you see room for improvement or have a better approach, I'd be gratefull :)

    In short: how do I make an arch like effect between 2 points on an x,y grid.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • lennaert - VERY good point about layouts for each view. I hadn't thought about the loading details. I think layers would be best, indeed.

    come to think of it, that approach actually lead me to make virtual attempt.

    I started with the thing that is now the mini map in the top left.

    It was suposed to be a hidden bottom layer to determine x,y coordinate.

    But it became multifuntional as I also applied it to be the minimap.

  • $sql = mysql_query("INSERT INTO `$db`.`scores` (`id`,`name`,`email`,`phone`,`car`,`insurance`) VALUES ('','$name','$email','phone','car','insurance')");

    removed roque semiclon and some misplaced qoute

  • Unity: will require your users to install the unity plugin to play it in a browser.

    Construct2, will enable to you to export it to the various platforms, web being the easiest one to attain for any user.

    If you want on the fly switching of perspective, use the same layout, else each switch will cause a short lagg while the layout gets loaded, making the switching less fluid as the levels get bigger.

    Using them in the same layout, would be the fastest method to switch views manually.

    I would just use some method to disable updates on the hidden layer,until you switch to it.

    I keep hearing bad comments on unitys lacks of updating manuals/guides and what not, but thats related to fast development or so I hear.

    Im not aware which export options unity offers, but I know construct 2s is vast.

    New arcade ?

    *pokes the subject*

lennaert's avatar

lennaert

Early Adopter

Member since 8 Oct, 2013

Twitter
lennaert has 13 followers

Connect with lennaert

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

25/44
How to earn trophies