Aurel's Recent Forum Activity

  • I don't like to bump a topic, sorry for doing that, but this one is kind of important, so...

    Now that Node Webkit can handle the Steam API, is anyone making a move on a Steam plug-in ?

  • I didn't want to overreact to your effects collection but seeing nobody else is responding for now, here I go again!

    Thanks for all of this. Grabbing all of these, much appreciated!

  • I'm so grateful for this low res scaling feature!

    I'm making a native 1280x720 game quite heavy on GPU, and now it runs so well even on old machines.

    I now have two profiles linked to global vars:

    1 - 1280x720 scaled to supercrisp full HD

    2- and the "low res" profile including the new scaling method + a full screen sharpen (20%) shader activated only for this mode.

    Even on a full HD monitor, the result is not that blurry!

    That's wonderful.

    THX, THX, THX to the C2 team for this one!

  • " Then, you will be able to pull any non-licensed shader effect from Heroku and Shadertoy into your game/app."

    WOW.

    You Sir are really, really helpful.

  • One more really interesting effect!

    I'm a fan! Thank you!

  • Very nice, once again!

    (It could be a good way to apply fake shadows from clouds on a ground, too!)

    I like how your shaders can be used to mimic 3D textures effects. That's very useful!

  • necromaster So, here we go!

    SHINNY TRACK SHADER DEMO! :)

    Settings are not final, the framerate is super choppy (trails behind the ships are smooth, in the real world) BUT you can see how I used your great effect. It's even more noticable at the end of the race.

    The track layer is duplicated, and on the second one, I applied your effect with a layer opacity of 30%. Then I played with the blend modes, and...

    youtube.com/watch

  • Thanks you very, very much.

    I'll post a video once my settings are OK so you can see what I've done with :)

  • I definitely would use it in my game with an intensity setting.

    Thanks a lot, now let's try your new effect! :)

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  • I just tried it on different sprites, it runs smooth and I see no performance drops, even on full layers (yes, I made silly tests too).

    Thanks a lot for sharing this great effect! :)

    It could be more useful if we could tweak the effect intensity. On most of my sprites, everything is full white and very few parts of the image are readable, even if the original sprites were medium/dark.

    Could it be added easily, or is it a lot of work?

    Anyway, thanks again for sharing, I'm never tired of trying cool new effects like this one :)

  • Damn, I really need to improve my English skills. Thx ;)

  • jayderyu

    Sorry to ask a dumb question, but my English is not that good, and I want to be sure to fully understand your post.

    You write about Ashley to be "miffed" (which google translates as "pissed" for me). Why?

    I fully understand how a Steam exporter was not possible before Node Webkit could handle it. And I think nobody is saying it was lazyness or something.

    But now that Node Webkit can do it, thanks to the Game Dev Tycoon developer, why would he be "miffed" and not happy to add a powerful feature (and a good selling point too) to his engine?

    (Sorry again, I think I misunderstood something and now look a bit stupid)

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Aurel

Member since 4 Oct, 2013

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