Aurel's Recent Forum Activity

  • elksign I just posted your game/tumblr/ on Twitter, hope you'll get some more followers with that. Your game looks so good, I love every single screen you're showing!

    KaMiZoTo I definitely can feel a Warioland 4 vibe! The more Coin Op is shapping, the more I'm amazed you never drawn anything before that. Keep up the good work! :)

  • Kaisirak Thanks for the capx!

    Same here, and I can't start the game anymore. I was making a capx when I saw your post :)

  • Thanks a billion for sharing!

    Now I know I will have to hire someone.

    What will you do, will you hire someone to add achievements support to your game too, or leave it this way?

    I think every game dev planning to release their games on Steam should share this C2 > Steam process details, so we can find a solution together.

    I would happily share the costs for a C2 plug in, if someone here think he's able to make it.

    (I already have 2 games I worked on on Steam, but it was made with XNA, and I didn't handle the code on it, so I don't have a clue on how to do so)

  • Ashley I'm sorry to ask you directly, and I think you've seen the thread about Steam already. And if the answer is no, no big deal.

    But I have to ask: will there be a Steam plug-in in the next months?

    I'm not begging, I just need to know if I will have to hire someone to do the steam integration.

    I'm not talking about workshop or cloud saves, only achievements. I already have a publisher for my work-in-progress game, and we are talking about that kind of costs and I don't know what to answer.

    An official statement would be very useful to plan my next moves.

    Thanks :)

  • I've done some tests 4 different machines, and got a 50/50 experience.

    Sometimes, Chrome is 40% fastest than Node Webkit, sometimes Node Webkit is 40% faster than Chrome. And it doesn't seem laptop/desktop related.

    So, I guess it's just hardware related, and you don't have to worry about spywares or hidden software :)

  • I don't know if this can help your or not but GreenHeartGames made public their html5 > steamworks module here:

    github.com/greenheartgames/greenworks

    As a non-coder, I don't know what to do with it. But maybe you could, so...

  • Ashley

    I already have my answer from Nintendo.

    As it was a question about C2 (the new exporter being exactly or not exactly based on the Nintendo Framework), I was thinking it was OK to ask.

    But if because of these NDAs we can't talk about it, no problem, be sure my topic was not made to cause problems to Scirra.

    ... Case closed, will not talk about it anymore! :)

  • Thanks for the answer, now that's clear!

    I don't see why it was kind of secret, it should be written in plain text so everyone can know if becoming Nintendo Developer worth the try or not.

    Thanks again for the quick answer :)

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  • That's my initial guess, but as I don't know if this new exporter is exactly / partially / or not at all based on the Nintendo html5 framework, I'm still wondering.

    (And sorry for mentioning a friend I worked with, I see at your answer it could be read as bragging, I was not expecting this, I just wanted to explain why I had this question about shaders)

  • Hi everyone, thanks for reading this.

    I'm not asking for super secret infos or something, I just need to know if my WebGL effects would be easily supported if I could get a WiiU Devkit.

    A friend of mine at Nintendo told me how it was a bit difficult to make good visual effects with their HTML5 framework because WebGL wasn't supported.

    Is the C2 exporter based on this solution, or is it different?

    I can't find any info about it in the official announcements or comments.

    I would love to know that, and if yes, port my game :)

    Thx!

  • Same here, massive slowdown since the last update :/

  • necromaster

    That's really nice!

    Thanks for sharing, your effects are really useful to me!

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Aurel

Member since 4 Oct, 2013

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