Aurel's Recent Forum Activity

    I had to remove achivements for the linux version so it can run ok.

    Any update on this issue would be fantastic : )

  • The most important thing with conventions is to actually MEET editors and youtubers so they know you for the next months.

    I haven't attended a convention in the last months and really feel a difference with the game's launch right now.

    Early access release (PAX + Gamescom) > posts on every major websites like destructoid, rock paper shotgun, gamespot, younameit.

    Full release 2 days ago (out of money for conventions for months) > I got to contact sites one by one to tell them I still kind of exist.

    My two cents : )

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    please please please yes : )

    It seems there was a commit on May 13, fixing a path issue. Maybe this was the problem?

    https://github.com/greenheartgames/gree ... its/master

    Same here, I'd love to keep 10.5 for Windows, and try the latest NW.js for Mac and Linux to see if it fixes some problems these users have. Also, Penelope is launching in its full release in a week, so, eer, bump bump bump! : )

  • Yes, sadly dealing with 4 gamepads is always tricky (on any engine).

    I have no problem here on Penelope, but:

    1 - users are forced to press a button before being able to play the game (to make sure gamepads are correctly detected)

    2 - game rounds are super short, then back to the 4 players select screen > users are forced to press a button again to play > super short rounds, etc...

    3 - the game can be played with 4 players on the same keyboard, in case of gamepads problems.

    This way, I made sure to not deal with gamepad IDs that much. I avoided all the "player 3 will keep his particular color for many rounds" stuff etc...

    Call it lazyness, but 4 gamepads are always a pain in th. do deal with, I picked the easy way on this matter : )

  • It's nice to see more big C2 projects! Congrats on pushing its limits.

    Regarding your issue, some of us have the same problem with node webkit. (red loading bar on random ressources if there is more more than around +400 files).

    https://github.com/nwjs/nw.js/issues/33 ... t-88213231

    I never had the same issue on chrome preview, but you seem to use way more ressources than everyone here.

    it would be interesting to know if it's C2 or chromium related. Would you be keen to send your project to Ashley ?

  • Yes, it's not directly related, but I thought the parts about dropbox/google drive or "allow the game to run as an app once on a linux system" could help.

    Especially when I read you don't have a Linux system to test on.

  • I made a quick tutorial for Linux export here if it can help you. Mainly works for Ubuntu based distribs, but maybe you'll find something interesting?

    http://www.scirra.com/forum/how-to-node ... =linux+mac

    That said, you really should have at least one linux distrib running on one of your computers (dual boot or virtual machine) to check if your game runs ok. Selling stuff you can't test by yourself is a super risky business.

    (I dare to write this because I also took a long time before installing Linux myself. I'm absolutely not a Linux guy, but quickly realized it was mandatory to sell games on Linux.)

  • I do this very often (Penelope takes ages to launch in preview mode, so I work on new features like the 4P multiplayer mode in another capx then merge) and yes, it can be pretty long.

    I'm glad C2 can so easily rename objects and variables, that's already super convenient compared to real code / visual studio where renaming breaks everything, but easing this process could be useful for big projects : )

    KaMiZoTo Unrelated, but congrats for Medusa! < 3

    I just tried my best today, but 1h later, no luck as well.

    What I did:

    • downloaded + installed NW.js V12 (latest)
    • copy/pasted Greeworks 4.1 files over the old greenworks ones in plugin/exporters/html5/greenworks
    • from C2 r200 > exported the game, named it nw.exe
    • copy/pasted my steamapi txt in the nw.exe folder + steam api.dll in the package as usual.
    • result at launch: black screen.

    Did you had more luck since your last post, Ashley?

    I still got a few Linux and Mac users who have trouble to launch the game on their computers. I'd love to make some tests with the last NW.js to see if it could help them.

  • KaMiZoTo Yes, this! Medusa would be a fantastic bonus to unlock in Coin Op Story.

    Also, it's pretty easy to import a C2 project in another one using copy/paste of objects, variables and events sheets : )

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Aurel

Member since 4 Oct, 2013

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