mathie's Recent Forum Activity

  • Hello

    I made a tileset with piskel. Each tile is 16*16.

    Bu when I go on construct 2 and import the tileset, even if i put 16*16 to the tilemap, the syze doesn't fit.

    What did i forget to do?

    Thanks for your help

  • See my game in split screen

    https://fredoliver.itch.io/split-screen

    Looks great and well done.

    You made also the graphic by yourself?

  • I up the thread, i don't get how the addons works

  • Hello,

    Is there a guide somewhete to help me make a split screen?

  • Is there somewhere a guide to know how use the new possibility?

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  • And one of the object will be user controlled ? Either or both are event controlled ?

    Both will be control.

  • Sorry I haven't been clear.

    It's not for multiplayer but the game need split screen. Each screen will follo a different object.

  • Is it possible on construct to have split screen?

    I mean the screen is split in two?

  • Hello,

    I'am also interest.

    Is it possible to make a multilingual aplication and make some adds?

  • You can add any behaviors to tilemaps, and you can use tilemaps for different things, not just decoration.

    For level design in sokoban game a Tilemap with Solid behavior is a good choice. However, it's better to use sprites for moving objects (boxes and character).

    Can you explain me, how i can give different behaviour to the differents element sof the same tilmap?

    Because I trully don't find it and have no clue.

  • Sorry, i'am not a native english speaker so I'am not sure i get you.

    So you are telling me I should not use tilemap to make my level?

    In fact tilemap soud only be use to decorate the background if we cannot use it for the different element of the world game?

    For exemple here i'am trying to makke a sokoban game. I have all the diferents elements on a tileset (the players, the walls, the box...)

    It's not the right way?

  • Hello,

    I see it is possible to give a behavior to tilemap.

    But i didn't understand how i give different behavior to different part of the tilemap?

    Is it possible?

    Or i have to use different tilemap, like one for the wall, one for fire who burn and so on?

    Thanks.

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mathie

Member since 7 Feb, 2019

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