WRS's Recent Forum Activity

  • At 14:00 there will be a link to the game.

    I would be glad if you take part in the test of my game.

    And also write a couple of lines that you didn’t like, what would you add, what is poorly implemented, why not addictive.

    Management is simple.

    Forward / backward / jump

    With each step you lose health.

  • I don't know why (or how) you are storing the level in a variable. It would be much easier to just use the built in save and load options in Construct. Concerning the issue with 'Load layout by name', that action only loads layouts and not variables. The purpose of it is to use expressions to try and find the layout needed at that time.

    Everything is simple, if you use the function of simply saving and loading, then we will not be able to process a lot of other information, because after saving to point A, all that will happen to point B will not be saved. By this, I separately save all the necessary data in variables.

  • Tell me with the loading of the game.

    I can not understand how to load the level when you click on the start button from a global variable.

    When we pass a level, I add it to a global variable and save it. Next, I want that when a new game starts, the player pressing the START button immediately loaded the last level. Which I saved in a variable.

    But when I do an action: Load the layout by name - and try to drive in the name of a variable, then you can't do that.

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  • Assuming you have a published game already -

    Instead of adding an IAP that users can purchase that does something

    First add an IAP that doesn't cost anything and also doesn't do anything (besides some way to let you know that you have it), that only you would know how to "buy".

    Publish/update your game as you would normally would have.

    Buy the IAP yourself and see if it is activated as expected. Does it work? Then add your real/planned IAPs.

    Also can't you publish a beta/developer version to the store that is not available to the public that you can use to test?

    Do I understand by action?

    1. I have to make a game

    2. I have to download the game in appconnect

    3. Make settings in AppConnect and get IAP

    4. Add IAP to the plugin with your game

    5. Publish the game in the AppStore

    6. Check

    Can you tell me how to properly configure the conditions and verification in the designer itself?

    I want to make a condition that a person can buy additional levels for the game.

    Thanks a lot in advance

  • To test, you should deploy an IAP onto your live game in a way that the general public does NOT have access to - enabled by debug or dev mode. Then you can test it yourself live, given you're the only one who knows how to get to it - your users won't be able to accidentally make a purchase.

    Alternatively, try setting up a free non-consumable IAP that doesn't actually do anything and a test environment to see if it has been activated or not.

    So actually this is the question of how to do this? How to deploy where? What you need to do

  • Its happened with an other background, its not supposed to appear?

    The background junction is not drawn correctly.

  • Hey Guys,

    i tried to deleted the vertical line between two scenes, i think she represent the limit of my layout but its kinda ugly.

    Screenshot below :

    Thanks

    Judging by the layout, this line is in your picture with mountains. Check it out.

  • Tell me who really made inline purchases in your application? and released a working app in the appstore.

    Need your help in the configuration.

    I can not understand how to properly configure it to work.

    (I have already encountered the problem of the operation of the advertising module and after setting up all the guides, it should have worked, but when I released the application to the appstore, the advertisement does not even appear)

    I'm afraid to face the same problem in embedded purchases. I have never come across this; I don’t understand how to do it correctly and can’t find working examples and source codes.

    I do not know how to check whether the function works or not. That is, if I release the application and the user buys, does it really work? I do not know how to test it.

    Guys, I'm in a complete stupor ...

    I do not even know which side to approach ...

  • Congrats, looks interesting.

    Any chance of an Android version?

    No))) I do not have devices for Androyd and I can not test games for them ...

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  • This is a simple time killer. Survive as much as you can among the half-ball of zombies and armed enemies. Choose one of the game modes.

    Free to Play!

    itunes.apple.com/us/app/edless-agent/id1462209663

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WRS

Member since 2 Feb, 2019

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