I can not understand how the behavior of SOLID. I thought that if the behavior of the wall is solid, then the object say the enemy should not go on it. How to make so that enemies would not pass through walls?
What condition should be so that they bounce off the walls (for example, just like when using bullet behavior)
I can not turn the enemy at some angle, since I do not know exactly how angle he faces the wall.
Whatever I do, if the corridor is narrow, and there are many enemies, they simply overlap the walls.
zombie.Angle + 90 if I put expressions like this. Then the enemy just starts spinning in the wall
I need him in a narrow corridor to go along the wall if you oppose her.
How to make so that the enemy was walking in the length of the wall?