Dayvid86's Recent Forum Activity

  • Wow, very good!

    Thank you very much ^^

    I put a "credit" in the comments:

    Created by "My", corrected and optimized by WackyToaster.

    [WackyToaster], do you think you can do the other example too, please ?

  • So no one knows?

  • I'm waiting for an answer!

  • UP please !

  • Hi,

    Could someone help me to correct and improve his two examples, please?

    These are examples I made at the very beginning, to move the camera to the mouse.

    It's not yet ready, if someone would be willing to help me correct and optimize all that, it would be nice:)

    I would put in my example a note (credited) to indicate that you are the one who corrected and optimized it.

    drive.google.com/open

    drive.google.com/open

  • Good evening,

    C3 Office.

    I have noticed problems when asked: NWjs.ProjectFilesFolder.

    The path ends with /.

    I'm on Windows 7.

    The path must contain \, not /.

    If I ask NWjs.ProjectFilesFolder in preview mode, it will be placed

    in the folder where C3 is installed, normal, but the path ends with: /Version C3/

    Is this all normal?

    That's why I row a lot when I request a file with NWjs.ProjectFilesFolder.

    The path is wrong and it generates errors that I didn't understand!

  • Nepeo

    You're talking nonsense!

    You must have taken the wrong file, the wrong subject at all!

    You have confused it with another one of my subjects!

    It doesn't matter.

    Thank you for your attempt to help, but it doesn't help me at all!

    I'm talking about the RPG Game Factory Project, all the files are there!

    I updated the first message.

    My archive contains two folders: "Projet" and "Jeu"

    "Projet" = C3

    "Jeu" = Test

  • Sorry, can't understand.

  • Well, I posted the bug, but it wasn't taken into account!

    I hear it's not a bug, lol!

    github.com/Scirra/Construct-3-bugs/issues/2724

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  • Oh yes, I see, that can be problematic!

    In fact the events only happen if the mouse is on the window, but what is strange is that the game still works, the game uses a lot of processor time even when the mouse is not on the window!

    In fact it's just the mouse coordinates that are not updated!

    Because the events are still being executed!

  • No !!!

    Your last addition, on the position of the selection at the beginning!

    It is always 0!

    "I didn't think it mattered, since the size is zero, but just add it:

    -> DrawingCanvas: sets the position to (Self.InitialX, Self.InitialY)

    in case 2."

  • Yes, but it doesn't work:

    + Mouse: At any click

    -> DrawingCanvas: Set InitialX to ent(Mouse.X)

    -> DrawingCanvas: Set InitialY to ent(Mouse.Y)

    -> DrawingCanvas: Set LastX to Self.InitialX

    -> DrawingCanvas: Set LastY to Self.InitialY

    -> DrawingCanvas: Define the position (Self.InitialX, Self.InitialY)

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Dayvid86

Member since 11 Jan, 2019

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