Yes, but it doesn't work:
+ Mouse: At any click
-> DrawingCanvas: Set InitialX to ent(Mouse.X)
-> DrawingCanvas: Set InitialY to ent(Mouse.Y)
-> DrawingCanvas: Set LastX to Self.InitialX
-> DrawingCanvas: Set LastY to Self.InitialY
-> DrawingCanvas: Define the position (Self.InitialX, Self.InitialY)