Colludium's Recent Forum Activity

  • shinkan - yes! An animator with curve adjustment. That's exactly what Godot uses: everything can be animated by simply using it in the editor.... I support eli0s ' suggestion!

  • This contains some gem ideas. My 3 cents:

    Add a tween behaviour. I know there's a couple of 3rd party plugins, but I mean something a bit more substantial... One you could incorporate into a sprite/variable animator (like the one in Godot engine or a better version of the animator in Unity). Imagine an animation behaviour where you could easily animate anything, with tweening. Because that's what I want to use and have to create every time I want to do something in c2, even if it's just to animate a button effect or a layer opacity.

    Oh, and give us access to full box2d because the demo physics plugin is OK for creating a quick game demo but, strewth, it's frustratingly limited.

    And what newt just posted too. I would love to create my own plugins but if I'm going to bother to learn to write code then that defeats the point of using a no-code engine. Just imagine a Blueprints style of plugin creator... Mmmmm.

  • , good points. My audio won't work in NW 10.5 and audio bugs in old versions of NW will not be fixed by scirra, so the abandoned state of the Steam plugin is rather disheartening. The latest version of NW should be either available here or it should be made clear that is been added once but now the rest is up to us because scirra are doing other things. These lack of follow up details might be symptoms of scirra being a team of one, but they don't assure me that anything different will happen in c3.

  • I am afraid that c2 will be seen as a Newgrounds game editor because of limitations like this... cripes, this plugin was beta a year ago and not only doesn't work it also appears unsupported....?! GameMaker and Clickteam products have inbuilt Steam API functionality...

  • Progress has been slow - so I must apologise for my day job getting in the way once more! I have a concept for a final boss level. So far I've made this.... The boss is to be constructed this weekend (ideas and reality rarely align, but I have some ideas!)!!

    This plugin has been experimental for a year.... which is rather disheartening. I am not surprised no one has come forward to fix it because they would probably have to play catch-up to every time there's a new NW version and any time there are changes made at the Steam end. All of which would also have to be compliant with c2 plugin SDK but not honoured by scirra. A subscription fee might work, but is that really likely to be subscribed to by more than a half a dozen c2 devs? I understand why sirra team haven't been here since May, now, and it doesn't bode well for those of us hoping for more than a Newgrounds export option. GameMaker and Clickteam understand the attraction of having functioning Steam plugins...

  • Isn't that down to the performance of out of control 3rd party wrappers (well, Chrome...)?

  • >

    > you should try uscript for unity

    >

    Hmm, I'm tempted to have a look at that.

    Me too!

  • Search this forum - there's been plenty of discussion recently about them, including the rather steep pricing model for .io....

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  • No worries! You'll just likely get a better / more detailed response there.

  • The How Do I forum would be best for these sorts of questions.

  • That would be one fix that would work really well. No progress has been made with the forum since the last wave of attacks and there are a number of simple automatic measures that could be implemented to prevent this sort of thing.

    Ironically some of the people doing the spamming have received some badges and have higher reps than many of those asking for genuine help in the forum....

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Colludium

Member since 26 Aug, 2013

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