I also get the same type of result if using a different color in the sprite - Firefox and Chrome are almost identical, IE is not....
Yeah, TiAm, I see the same as you as well (lesson: don't run tests late at night...).
Construct Classic used to be able to run embedded Python scripts, I think you're confusing the two progs...
I'm pretty sure they all ran the same... Taking a screen shot is a good idea - my memory and eyesight are not what they used to be! I'll let you know...
Mmmmm, I've not seen anything like that before. Are you willing to post a capx do we can take a look at the events?
Try a hard-refresh (ctrl + F5). Maybe that will make a difference by forcing the browser to re-upload all of the files... I hope....
I don't see a difference..... W8.1 IE v11.0.9600.17416.
Check your character set - it sounds like there's a mismatch with the image.
hundredfold, ah - yes, I see. Some way of ensuring it is not given a default rectangle on import.
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You could pin the sprite with the new image to another (invisible) that holds the collision polygon you want, then use that for collision checking.
I have just put together a simple tutorial here that shows you a way of inputting css values as a single data string - no plugins required. Hope this helps...
TiAm, I'll post images from the test tomorrow but I saw Canary was worse performing than Chrome 39... Window residing made no difference to the results in either case.
Member since 26 Aug, 2013