Colludium's Recent Forum Activity

  • UberLou,

    I hear you. I've been watching both of the bug reports and the problem has been acknowledged by Mozilla and Google. Mozilla devs think that 'project silk' will rectify this problem for Firefox - time will tell. The Google devs are looking into what's become broken in the later releases of Chrome - it is manifesting as an inconsistent adherence to vsync which causes the dt variations talked about in this thread and some other issues (the bug report makes a good read). I'm confident that this will get fixed, especially for Chrome. When I lose heart I export to Node Webkit, which is based on an older version of the chromium engine that was not broken - it's as smooth as a smooth thing... Chrome Canary is pretty darn good as well (but not perfect...).

  • I am using a global array to save game progress, with y = 0 to save the score on each level when completed (the sum gives the total score) and y = 1+ to save any other data that might be of relevance. The dictionary object is very good as well but requires a bit more thought (than I'm prepared / able to give) when setting up your logic (I guess - not used for this yet).

    Edit to add that 500 layouts / game areas is quite ambitious... IMO (I hope you can get it to work - it sounds like a great epic, though!).

  • TiAm - that's a fine idea indeed. One click to open the image in your favorite (and much more powerful) editor and then have C2 refresh itself when you have saved the edited image.

  • Nesteris,

    I think I get it - perhaps I should explain a different way. See the example below - you don't have to permit the player to be near to the edge of the layout if you don't want.

  • Why don't you just position your play area away from the edges of the layout?

  • Imagine you spend 6 months making a game. Then imagine that someone copies it, including all of your artwork, and sells their version or makes money from adverts by letting people play their version of your pay-to-own game for free. Or, imagine that someone copies and plays your pay-to-own game, but they got it from a torrent site. Imagine that person tells you that they weren't stealing your work... I imagine you would disagree with them.

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  • Happy to do a bit to help the community - I'm glad my geeking proved worthwhile! I'm happy to report that that both bug reports have generated some interest - and rightly so: if a browser can render to 144 Hz then it should be able to do 60 Hz without any frame drops whatsoever. Just saying, Mr Google and Mr Mozilla....

  • I haven't checked but I think this question has come up before. Do a forum search in the questions forum first before starting a new topic. There is also an assets forum that has links to sites with lots of free assets...

  • If you get stuck then it's worth searching through the questions forum () to see if it's a problem that's been asked and answered before. If not, just post your question and be ready to share your capx (it's almost impossible to help just by looking at screen shots of a few events or just from a text description of a perception of a problem. I tried using GM for a while - once you get used to C2 you'll never look back...

  • Welcome to the community!

    Most important point to note is that Ashley is a guy...

    Q1. There's a link at the bottom of the page that links to a free bundle of assets that you can use with your game making practices. I think that might be what you're looking for. The thing about practicing making games, unless you are going to hire someone to make your assets for you, it's worth starting to learn how to make graphics now. Either you'll become an ace, or you might want to keep your limits in consideration when you get into more design detail - you might want to get a friend in to help...

    Regarding your question 2... The tutorials and the manual are both great resources. The tutorials cover lots of topics and, although it might seem daunting at first, it's worth reading through some of the more popular basic tutorials to gauge your level of understanding and ability. Then I would suggest you try and make a really simple game. Think of the most simple game you can, then think of a simpler version of that - and then try and make it - and I mean really finish it. Although C2 allows you freedom from having to code, you will still have to develop lots of game logic and the only way to become proficient is to practice, get stuck (read manual / tutorial), make progress, get stuck (read manual / tutorial) and so on.

    Good luck and enjoy!

  • If you're fading out and then destroying the flame effect sprites, try recycling them instead.

  • Thanks Tylermon! Fingers crossed...

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Colludium

Member since 26 Aug, 2013

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