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    Wow looks good. It looks like it runs smoothly with all the stuff going on

    Yep. Due to the efficiency of C2 it's mostly GPU dependent and the CPU usage never really goes over 10-15% even with a lot going on. The video was recorded at 1080p at 60fps on the dual core i3 mini ATX machine. It's still a bit wonky above 720p on an intel GPU - because intel GPUs are terrible - but on a decent GPU, like an nVidia 750Ti card, there are no issues - even on a machine without a very up-to-date CPU.

    Now we just need official XB1 support, maybe better mobile support, and pie-in-the-sky PS4 support.

    Oh, and also maybe Ashley will hopefully tweak the new F2B renderer so it doesn't completely lock up my very powerful desktop workstation when pasting a sprite into a Paster object, which looks otherwise like it could help with the kind of fillrate issues that bring an intel GPU to its tiny little memory-shared knees...though I guess potentially R0J0hound also needs to add support for the new F2B renderer to the plugin, even if tests show it's more of an issue with the new renderer itself.

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    Look great Just tweeted your video

    I am currently working on Shattered Moon. Aim to make a local multiplayer mode as well !

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    That looks fun! I can see how it'd work in multiplayer; good luck with it!

    <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • UPDATED GAMEPLAY FOOTAGE!

    FINALLY worked out the video capture issues I was having. So enjoy this short preview of Sombrero's updated gameplay, now with powerups!

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  • Impressive looking game play!

    Thanks, guy! Hopefully tomorrow I'll be able to record more recent footage and update that months-old gameplay video!

    Speaking of which: if you're in the NYC area, come on out to Microsoft's Office in Times Square and play a whole slew of games, Sombrero included!

    http://www.playcrafting.com/education-detail/?event_id=15805369285

  • It's been a long time coming, but I'm happy to announce the soft launch of the Sombrero website today! There's still more content & updates coming, but it's ready for viewing!

    Link: http://sombrerogame.com

    Thoughts & suggestions welcome!

  • This is a great idea, very cool.

    Do you plan on adding any functionality to control the different tracks? Or to jump to different patterns?

  • Quick update on this: after chatting w/ the MS rep today it sounds like Windows 10 Universal Apps ARE in fact entirely universal, meaning they'll run exactly the same on XB1 as Windows 10. So, as soon as C2 has Windows 10 support, it also has XB1 support - it's the exact same binary - and it sounds like the XB1 will be using the Spartan browser renderer for HTML5/JS-based stuff, including WebGL that's at least as good as with more recent Firefox releases.

    Next step: I've got the name & email of the guy headlining the WebGL development, so hopefully he can provide more specific details as to what XB1 will support for UApps.

  • digitalsoapbox if you do post things be careful of what you share some alot the stuff is confidential haha like that email above was meant to be

    Until I've been asked to sign an NDA it's not confidential information .

  • yep that's how it's looks to be being set up. really the only thing that will need to be added is a plugin for Xbox live integration

    There looks to be some interesting cross-platform (among MS software) stuff going on that should allow XBL/Win10 achievements/etc. integration. I need to ask for more detailed info on that from MS, I'll post if I receive it.

  • This email has some more information although no mention of HTML5

    An MS rep has confirmed HTML5/JS/WebGL-based Universal App support on XBox One to me directly.

  • Ashely, are there any plans to update C2 with Windows 10 Universal Apps support? It doesn't seem drastically different than 8/8.1, and seems like it will open up the possibility of getting C2-based games on a console other than the Wii U.

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digitalsoapbox

Member since 21 Aug, 2013

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