lionz's Recent Forum Activity

  • Right I see it's because you need to use array.at instead of indexof since we are pulling the value now.

  • I wouldn't set the secondID in the function but again have this as set in the editor. Then you know it is correct for the following events in the function. Also check the array in debug to see if the items are in the correct place.

  • You should already have the events from the PC version so you can add an OR in the condition and say 'on object tapped'.

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  • You can't get remote preview to work? OK send the file I will test it out.

  • Instead of using the slot IID to track its 'ID', use an instance variable on the slot that is set in the editor beforehand that is used to match the co-ord from the array, then only put items in the array not numbers, for testing filling with 1,2,3 can be confusing so use 'sword' 'potion' or whatever.

    So in bag 1 the slot.ID for the 3 slots can be 1 2 and 3, and they read from x=1, 2 and 3 in the array. To 'fill' or assign an item to the slot you can use a string variable on the slot like itemname and it reads from the array indexof(slot.ID) which should be an item.

  • Hmm then I guess you save each dictionary item into local storage under a key and load it at start of game. Rather than have separate ones you might be able to use an array to pull values from cells which can be saved as one item in json format.

  • Depends what the mix up is, but since you previously used local storage to save/load values into variables then using save game should be more simpler now as it saves all variables in one go. Are the default values wrong?

  • You can use 'save' action, check this out construct.net/en/tutorials/savegames-11

  • Am I missing something or you made the third level impossible ?

  • I use layer locking like you mentioned and selecting in the objects bar you can see where it is.

  • Is because you have several instances that match the condition where id=3 and some have no audio assigned so it picks the blank instance. Make sure that only one of the text objects is true for the id, I can see several where id=3 it is likely the same for id=4 and 7.

  • Also I don't think you need a for loop, do the actions at the very top work or are they also broken ? I think you just need for each F_Store, and add the picking condition as I mentioned and should be ok.

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lionz

Member since 5 Aug, 2013

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