On the tilemap bar use the load icon to import the tmx
Yes the first event where you say to set to animation frame 0 whenever you click on them.
Ok I tidied it up a little and got it working, take a look here dropbox.com/scl/fi/11t8l53k64av4tggggihq/game_edited.c3p
And where can I test picking up items ?
The logic looks good, do you have other events that affect the animation or frame?
Looking at the conditions maybe it needs a bit of work, I think some are not needed. Feel free to share the file and I can take a look
Have you tried the typewriter setting on the text object? That works quite well for what you're describing. What is the flowchart? I guess that's where the problem lies because it is already a string.
That should work if you do it in that order, the one you posted was in reverse converting it to a string in a variable and then trying to set text with variable. Also what is the importance of the variable, can't you just set text?
Develop games in your browser. Powerful, performant & highly capable.
I don't think it'll recognise loopindex(i) so probably keeps returning 0. I would instead continue using array.curx for the row
set the text first and then set the variable to textobj.text
You could try the discord server construct.net/en/forum/construct-3/general-discussion-7/discord-construct-community-151321
I think on Steam the save data is uploaded to cloud ? So I assume it will be unaffected on an update.
Member since 5 Aug, 2013