jakub89's Recent Forum Activity

  • Problem Description

    Changing the position of the object does not work properly (with behaviors: platform + jumpthru)

    Attach a Capx

    https://drive.google.com/file/d/0B_ZOWI ... sp=sharing

    Description of Capx

    Click on the object to change its position.

    Steps to Reproduce Bug

    • 1. Open preview
    • 2. Click on the bottom red object

    Observed Result

    If you click on an object that is below a different object, both objects change their position. (If you click on the top object, everything works fine. )

    Expected Result

    Only object on which you clicked should change its position

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win 8.1 - 64bit

    Construct 2 Version ID

    r212.2

  • My graphics driver is actual. I tried to install stable r206, but no change.

    Also tried it on another 2 PCs with newest graphics drivers:

    (win7-32bit) - works fine, no problem

    (win8.1-64bit) - same problem as on my PC

    Can anyone else check it pls?

  • Problem Description

    Objects' behavior in the editor on layer 0 with 0 paralax is weird.

    The issue appeared while working with Construct 2, there was no particular reason.

    Attach a Capx

    https://www.dropbox.com/s/29lcuiex2gx6lzt/bug.capx?dl=0

    Description of Capx

    Capx contains images and texts.

    Steps to Reproduce Bug

    • In the editor - try to zoom in/out or move layout

    Observed Result

    It looks like some objects are changing their position, but in reality they don't (video https://youtu.be/Gewldo7yaVo)

    Expected Result

    The objects on layer 0 should appear in the same place as on the other layers

    Affected Browsers

      -

    Operating System and Service Pack

    Windows 8.1 - 64bit

    Construct 2 Version ID

    r211

  • Thanks guys. The problem was in the one particle object. I just set Destroy mode from > Particle stopped to > Timeout Expired and cpu usage is under 2% all the time

  • Hi guys,

    my game after few seconds use the CPU too much. Do you know why? This happens even when I delete all events.

    preview:

  • I have the same issue. The error appears when your "active" layout (in preview) is different than layout in the / project settings / first layout .

  • oh ok. Thanks for your reply, I'll try to do it your way .

  • Problem Description

    Physics forces do not affect the object while it's scale is changing.

    Attach a Capx

    http://files.efekt.sk/repository/Obrazky/Discussion%20Forum/preview.capx

    Description of Capx

    If you press the button, the object starts changing scale (to 0.5 or 1.0). Physics forces affect the object all the time.

    Steps to Reproduce Bug

    • Run the layout
    • Click the button "Change Scale"

    Observed Result

    Object does not move even though force is applied to it

    Expected Result

    Object should follow the cursor, while it's scale is changing.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1, x64

    Construct 2 Version ID

    r206, 64 bit

  • Thanks for your tip, but I can't use another type of movement as Physics forces. Then object pass through each other. I can remove the lerp, but it will not look as good as it did with it.

  • You are right that size affects the speed of movement. So the question is: Is there a way to preserve the movement when mass is changing?

  • Hello guys!

    Can you explain to me, why is the sprite not moving while self.scale is changing?

    Capx: http://files.efekt.sk/repository/Obrazky/Discussion%20Forum/preview.capx

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  • Thank you armaldio,

    but what I need is something else. I need to import a screenshot from the clipboard - something like this http://snag.gy/ - so that the entire screen is included in the image, not only the canvas.

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jakub89

Member since 2 Aug, 2013

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