jobel's Recent Forum Activity

  • I can observe the player movement on the rotating platforms on the right.. It's very subtle though, I would not have noticed it if you didn't mention it.

    The up and down platforms are fine - no player movement that I can see. Do you see it here as well?

    Has something to do with the draw call. Maybe moving the solid and having to calculate the player being stopped and circumventing the gravity system? Otherwise the player would be constantly falling.

  • are any of the pins pinned to other things that are pinned? if so, this is a known problem when pinning multiple things.. they wiggle. Has to do with the order of events and which pin is done first (they are not ordered).

    the work around is to not use Pin, instead do Every Tick > Set Position etc..

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  • Or some dynamic loading like in 3d games, when it renders only the visible part of the world? Is it possible?

    that's what you'd use different layouts for... cut up your current large layout and spread it over multiple ones that use the same event sheet. You will need something to hide the load time, but it should be a lot shorter if you make each layout more manageable. But if you want it seamless, not sure if that's the way to go.

    what is your average object count at startup? how about mem usage?

  • how long is the actual sound? are the button presses only going to play part of the sound up to a certain point?

    you are most likely going to be looking at the Audio object and "pausing" based on Audio.PlaybackTime("Tag")

    https://www.scirra.com/manual/109/audio

    or you could simply set off a Timer for however long you want the audio to go, and then Audio>Set Paused "tag", then Set Pause again to resume (on Button press).

    https://www.scirra.com/manual/167/timer

  • https://www.scirra.com/tutorials/629/sp ... ge-4#h2a15

    basically it has to do with resizing..and your font is not leaving any space for the resizing blurring effect..

    EDIT: oh sorry I read your post wrong... blew past the part about set effect.. although I suspect it's something similar..

  • thanks! this helped me..

    wasn't sure why Size doesn't work on SpriteFonts.. but the value and then setting scale from that works great.. thanks!

  • not sometimes, everytime for me. The last time it wouldn't even close with an Alt-F4 I had to End Task in Task manager.

    sounds like a major issue...

  • The game hung at this..."Adding Finishing Touches" and it was stuck.. I had to Alt-F4

  • make an interim variable.

    LevelCoins

    GameCoins

    TotalScore

  • you must have some way to know that the level wasn't completed right? Make that part of the condition System->OnEndofLayout

  • use global variables.

    Layout1score

    Layout2score

    when playing on Layout1, tally the score and save it to Layout1score

    when playing on Layout2, tally the score and save it to Layout2score

    Since the variables are global, all layouts know about these variables throughout the game and they are preserved as long as you don't 'reset all global variables'. Now you can add these scores wherever you need to.

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jobel

Member since 27 Jul, 2013

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