jobel's Recent Forum Activity

    Engines come and go and never a good idea to put all your eggs or games in one basket.

    To put this in perspective, I am old and started writing commercial games in BASIC for the Commodore 64.

    agreed.

    and C64 was my first love! That's where I learned to love games and coding in BASIC.

    People's resources, time, energy are being wasted when buying into something that promises to suit their needs. It takes months and sometimes years to build a project. Who wants to reach a huge milestone to find out the engine they thought could export to X platform actually doesn't? OR at least doesn't without the need to an assortment of 3rd party software.

    Obviously hindsight is 20/20.. but honestly if you are about to set out 2 or 3 years to make something you better do your research and know if that engine has success deploying to your target platform. You shouldn't take Scirra's marketing materials as a sole factor in choosing an engine.

    I'm not bashing anyone that this has happened to.. I'm just saying.. live and learn, it makes sense. But to do so is a HUGE risk.

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    And you stated people want too much? I'm arguing literally what's been advertised. I specifically mentioned the exporting (Wii U, mobile, etc) and monetization. Nothing else.

    How many games are on WiiU that use C2? Maybe 2? I actually have no idea. But I know it's very few. My point is if your goal is WiiU, why are you using C2? I say never mind what is advertised. Go with what is being practiced. If anyone is a good example it's The Next Penelope who released on Steam and wanted a WiiU release. http://www.nintendolife.com/news/2017/0 ... uld_happen

  • Milupa5 sorry! I don't have it the capx anymore - but I took a screenshot to show someone a while ago..

    At the end of the day, working with an easier game engine made me waste more time. I came to realize that having a better notion of coding and also using better tools was the solution.

    this is a terrible outlook. it's never a waste! it's all iterative! the more games you make no matter what your engine or platform the better you get and the more you develop as a maker of games. C2 teaches good game development techniques because of it's limitations. You find that with any engine. I teach C2 and Unreal 4 at a college and all the concepts are the same.

    I think some people want too much from a tool.. seriously.. Construct, Unity, GM, UE4 they are all tools.. and all have pluses and minuses. Sure deployment to specific platforms is a huge deal when considering financial returns. But Construct has never been the goto engine for xbox or any other console. To simply wait for Construct to change and adopt that kind service is not a great decision.

  • the Scirra team are the first out of the event-based game maker tools to create a browser editor.

    no I think that was Scratch, been out for a few years now.. pretty sure that runs in Flash.

    https://scratch.mit.edu/

  • I think I understand that feeling. When I have C2 open I also have a paint program, audacity and other programs open at the same time and I am shifting between those constantly as I develop a game. I may have a C2 game design in progress and have that open for days while I work on it here and there between other projects.

    I use my browser for running my own business so I have email contacts constantly and I will probably have a youtube live feed going and and may be researching materials in other tabs at the the same time so having yet another tab for developing games throws off my work flow and I closed the C3 tab by accident twice and if my internet connection drops there goes my game progress.

    exactly... I just don't want it there distracting me, with bookmarks, address bar, tabs, Enhanced Steam all blinking at me etc... I use Google Docs, but if I'm making a large document with lots of editing/formatting I want Word. I guess it's just what I am used to... but it feels wrong.

    I hope we can get another few years out of C2...

  • Used C3 more today... I honestly think the UI is beautiful.. with nice expanding popups, colors and bigger text.

    my main issue is it's in a browser. honestly, who wants to do game development in a browser?

    I get it.. the future.. someday, browsers and applications will just meld as one thing you use on a computer. But for now they are NOT that. I use my Browser a ton and have MANY tabs open, for NON gamedev things.. I'm sorry.. but I want an application. I know Scirra Team plans on wrapping it into a stand alone app.. but that feels like an after thought and they seem to really be pushing the browser. Why? who wants this??

    I've been using C3 and C2 side by side all day.. When in C3 I'm all stressed out, feels cramped for some reason and feel a sense of relief when I go to C2. I can't explain it, something is just not right about it being in a browser. Not talking about functionality at all.

  • it's a cool browser version of C2...

    so far so good..

    but yeah not really a '3'

    UE3 to UE4, those were major upgrades. It really should be C2web (not an easy feat to put on the web but still, functionally C2)

  • AllanR

    thanks, that is my current solution, but the main problem is I'm not sure if internet connectivity will be available where the iPad will be.

    I'm currently testing an offline mode with the browser.. maybe if I keep the iPad offline, it won't try to refresh the page, and just make sure it is initially loaded with wifi?

  • so I've recently had the need to compile an app for iOS - have NOT done it before. There's an awful lot of information on here, it's hard to tell what is up to date or not.

    btw - this app is personal use ONLY.. no ads, nothing fancy. It's use is only for Playing some music files and and triggering SFX for a puppet show (making for a friend that only has an iPhone/iPad).

    From reading through threads I gather CocoonIO is the easiest approach?

    -Do I need to be an apple developer? $99 per year or something like that?

    -Do I need Xcode with the latest OSX?

    -xdk is going away, so cocoonio is what I should use?

    -is there a way around without using the above mentioned?

    Any help would be fantastic... thanks!

  • It would be nice if you could modify the Sprite.Sine.Value, but the behavior doesn;'t allow for that.

    you'd have to do it manually... I'm sure the math is here on the forums somewhere...

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jobel

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