jobel's Recent Forum Activity

  • yes I always hear this from the construct team...goto google: site: construct.net/forums xyz ...which honestly is such a blow-off response.

    As far as I'm concerned the website is part of the $99 per year we are all paying for...being able to find information fast. The current Documentation is a fraction of what it should be, there are no examples like GMS2 has.. the forum was the only way you'd figure out things, and now it's not nearly as functional as it used to be.

    If the search always sucked, then fine, I probably wouldn't complain, but it used to be fine and now it's unacceptable.

    I guess I bring it up because it annoys me but I also want to help the community and make everything more useful for everyone. I also teach construct and my students can never find anything on the forums mostly because its not user-friendly...but it didn't used to be that way, in 2017 it was a lot better.

  • that's what I mean.. 3 topics and only 20 threads? in 10 years of construct?? is that right? I can't imagine that no one else has wondered about it or had a question about it.

  • In the process of troubling shooting some code I mistakenly started on the wrong layout that initializes data for my while loop. So it went into an infinite loop... which then crashes my game preview AND the C3 editor and I lose my changes.

    In C2 this was never a problem, the worst that could happen is that Chrome would crash.

    Is there any plans to fix this? It's pretty bad to have the entire app crash when you make an error.

  • What is the rule about creating a new object? I can't find it anywhere in the doc.

    If On Start of Layout I create 10 objects then the next event I put For Each for those new objects..it doesn't work.

    I think it has to go through the sheet once or something?

    Basically what I'm trying to do is to create a random level, I do it in Start of Layout, but then I need to go through separately modify them based on a different table. I would like this all done in Start of Layout, but its not working and I'm pretty sure it has to do with this rule. Anyone?

  • thank you that helped!

    who knew a '+' would fix that? is that documented somewhere? if so, I never saw it.

    EDIT: still didn't really find what I was looking for.. only 1 or 2 threads on key bindings, there has to be more...

  • Tom of course, I tried everything.. the date filter only lets you go back 1 year. So unless your issue was posted on in the last year you are flat out of luck, or else check 10 years ago and go through it all.. :(

  • I know the website has many issues, but the search function for searching the forums is now terrible. It used to be decent on the old scirra.com - Now I can never find anything. And when I have 'Relevant' selected I always get posts that are from 10 years ago and completely irrelevant.

    I can never find any match on things in my search string.. even when I know the topic or its something I posted on. I search and it never comes up. I have to look in my post history to get to it.

    how about some options? like 'only these exact words' or except 'these words' and some better matching? It used to be good before why is it so poor now?

    for example, I am looking up if someone has talked about key bindings and remapping. I get a very high number of hits all having nothing to do with key bindings or remapping, not even close.

  • I would mock something up in a test project.. a very basic example of what you are trying to do. You will definitely get more help that way.

    you don't want to go the collision route for detecting matches. I would use instance variables

    sqaure.top = "A"
    square.bot = "B"
    square.lft = "C"
    square.rgt = "D"
    
    

    use collisions for when the two squares collide, and I assume you have some sort of grid to line up the squares. The grid could be numbered so you know the location of each square.

    then once that's done compare the variables to tell you if there's a match.

  • looks great congrats!

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  • like this..

    drive.google.com/file/d/1i7h9mL7QMHtcPqmn_k9FmIlFOVKH_-zb/view

    I have some overlap in my coordinates for moving.. so you should probably fix that otherwise it goes extra fast when you are in the corners...

  • I've never done it, but for a smooth camera movement I would track mouse.x/mouse.y and when they get to the edge (Compare X/Y vs the LayoutWidth/Height) and I'd scroll lerp to a new position.

    Also you can change the mouse cursor when it gets to the edge of the screen to show the player they are going to start moving the screen.

  • the only issue with Construct compared to GMS2 or Unity (2D) is yes the export is not native but rather a web wrapper around your game. It's basically a version of Chrome for your game. Does the player know? Doubtful. Performance is probably the only thing that would make you (the dev) notice it. I doubt a player would ever know. But I've built things side by side with GMS2 and Construct with the same assets and I can tell the difference of GMS2's export, its just better, I don't know how to describe it.

    However, all that said, Construct is an amazing prototype tool. It's ridiculously fast. So many corners are cut for you that any engine I work with I'm always wishing for the ease of Construct. When I first got into to GMS2 I couldn't believe how much I had to do myself..although GMS2 has other pluses, but C3 is all about speed.

    I hate the subscription model, it's a big turn off for everyone I talk to about it. But I use it a lot so it's worth it for me. When people ask me if it's worth it I always ask them: will you use it as much as you use Hulu? because its the same price. If yes, then there's your answer!

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jobel

Member since 27 Jul, 2013

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