jobel's Recent Forum Activity

  • First, are you applying this to an action game or a turn based game? i.e. will there be live game movements to consider?

    Are you talking about the physical act of shooting and missing? i.e animating a bullet and as it travels start to make its accuracy falter? Or do you mean just calculations? If it's just calculations you completely control that with your design.

    Arrays have nothing to do with that really, except a way to loop through data. Seems like you are talking about design.

  • you could start with playing around with the Slide Bar controller and make your own when you get used to it.

    https://www.scirra.com/manual/179/slider-bar

    I assume if you have slide controls you are adjusting speed or something sort of range mechanic i.e. values from 0-100

  • hmm.. so maybe you could possibly record motion data?

  • motion capture?? I highly doubt it.. Not that you couldn't somehow record the movement data, but what would you then do with it? C2 isn't even 3D.

    You'd have to interface with the camera hardware and C2 is way too high level for that.

    Motion capture is the process of recording a live motion event and translating it into actionable data that allows for a 3D recreation of the performance. In other words, transforming a live performance into a digital performance.

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  • make an instance variable in the sprite button i.e. "enabled". and just add a condition to your Mouse On Clicked Event.

    On Mouse Clicked Object

    AND

    Button Is enabled

    {

    button click code

    }

  • there are a number of ways to do it.. but one off the top of my head is to give the player the Timer behavior

    Then Start a Timer (one-time) for random(seconds).

    Make an Event.. On Timer Finished to make the power up available. (set your bool to true).

    Then you need to have a condition or code block that executes when the power up has been used..in there restart the timer...repeat...

  • Make a Text Object

    In an Every Tick Event do:

    Set Text to

                    fps & " FPS (" & renderer & ") " & round(cpuutilisation * 100) & "% CPU utilisation"[/code:w341hqpw]
  • the way you reference heroes is a little weird.. you aren't looping through all your heroes, it seems you are only referencing a random one? I think you need a For Each heroes event in there..

  • so you know for a fact there are ground tiles that are over 200 pixels away from the player at the time this code executes?

    is heroes just 1 object?

    I think this is going to pick more than one tile, Pick by eval picks all relevant objects. Just having the "Trigger Once" in there isn't going to make it only pick 1 tile. But obviously your first condition is working so that doesn't explain the second not working.

    you aren't using any parallax are you? I know that messes up coordinate stuff.

  • 1.edit the sprite

    2.click dotted box (selection tool)

    3. drag a box over what you want in your sprite

    4. click cut or copy (it's now on the clipboard and you can paste this to a new sprite)

  • you can try the Arcade...

    but it seems like it's her system that's the problem. Something to do with her graphics card. Have her try Safari or Chrome and see if it still show a distorted image.

    does the game or app you made use WebGL or Canvas2D when she views it?

  • I don;t think you can in the C2 IDE. I would make your own checkbox, that's what I did. It's pretty easy; add a boolean instance variable, a related text object and check mark sprite...

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jobel

Member since 27 Jul, 2013

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