jobel's Recent Forum Activity

  • give your objects an instance variable, then set it to distinguish them from eathother..

  • just make a Global Variable that has the state of the music..then add an Action to OnStartOfLayout that always sets the audio to whatever the state is..

  • this is a good question.. I would like to know the answer as well. But I have a feeling that the m4a files are not loaded into memory, so it would only effect the installation size and not impact the game at all.

  • are you using DragDrop? if so you'd need to set the position in the OnDragDrop drop trigger.

  • Anyway, you mentioned trying to find an artist. I may be able create some assets for you depending on what you need.

    that would be great...I have 6 ships I need painted.. although I can't pay much.. pm me and let me know what you are available for... thx!

  • oh here's the concept art I had done.. and what this design is based off..

    some of these details will need to be left out or exaggerated in the actual sprite, since the sprite is only going to be about 81x47px

    in my OP, these are the questions I have about details when scaling down..

  • DrewMelton here's my stuff..

    a pencil sketch I did... 30 mins..

    after a couple GIMP shading tuts..1 hour... (just a test of the top of the ship to see if I could do the shading..which I really can't!)

    after a full day of Blender tuts..and 3 hours later.. (a test just to see what it would take to output an image..slow learning curve!)

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  • wow.. so good! how are you doing that torch lighting??? DrewMelton

  • Now, this is very rough. I didn't feel like getting every detail exact.

    if I could do this, I'd be in business!! looks awesome to me..

    I can give you the obj or fbx if you want to play with it in Blender. I'm not sure how well it will export to that program though.

    I would say yes, but that's the Construct 2's asset bundle ship, and I have other art I need to make into sprites.. I'll try to post what I have here..

  • DrewMelton wow.. that is amazing! I just spent literally the whole day in Blender.. and what I have to show is absolutely awful... namely the lighting is a mess and the texture doesn't work at all.. I might be better off just using colors rather than texture images (my player's ship is a space capsule).

    yesterday I spent the whole day trying to paint a ship in GIMP, and I got a lot further there.. however, that's pretty painful as well, since I'm literally painting the shading in...not entirely sure how it will look in-game, so it's slow going, but definitely more doable than with Blender.

    Blender seems really cool.. I don't know though.. seems like you need to put a lot of (learning) hours in to make something decent looking.. and whereas I'm trying to basically make a tiny sprite.. seems overkill for me to learn to create in 3D. I actually made a rough of the ship okay.. it's just the rendering that's the bad part.. it's pretty difficult to make look good... the lighting is like hell... at one point I had 5 suns, and a plane emitting light and the ship was still dark in random spots. I'm trying to simulate a space background, so have to manually set up the lighting is a little beyond my skill.

  • DrewMelton this is the reference art I am using..

    https://www.dropbox.com/s/9jydmwkdvt0y9 ... 0.png?dl=0

  • you have a digital pen?

    I do, but again, not great with it...

    I have Blender, and I've done some very simple animations with it. Seems like it might be REALLY hard to make cool looking space ships with it. I actually just did a test render... and F3 to save as .png So I sort of see what I have to do.

    Getting the right textures seems like it will be hard to do. And I'd have to play with the lighting a bit since my game is top-down. I think the light might come from the player's view? although I have seen some top-down views where the sides are lit which sort of works on the "2D plane"..an art "shortcut" since I'm not using dynamic lighting.

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jobel

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