Bl4ckSh33p's Recent Forum Activity

  • Nepeo does the iap plugin support promo codes? Play console requires to add promotion API before I can create codes for IAP products.

    developer.android.com/google/play/billing/billing_promotions.html

  • There are only about 15 buttons/sprites used but some people sent me a screenshot showing just the black background and no sprites. But I never had this issue when testing.

    Still getting 1 star ratings almost daily cause the app freezes. :(

    PS: same happens when I debug the app in chrome, just iframe is visible no sprites or anything else.

  • Thanks. Is there a problem with "On Pruduct Available" Triggers too? I tried to use it to show the available products on a page but nothing shows.

    I try to use this Product available and a trigger once now, but I cant use MobileIAP.ProductID cause its not in the trigger and I have to add all product strings manually.

    + MobileIAP: Product "adfree_10_2019" available for purchase

    + System: Trigger once

    -> Browser: Log in console: "Product adfree_10_2019 available!"

    ----+ StoreText: ID = "SpecialName"

    -----> StoreText: Set text to MobileIAP.ProductName("adfree_10_2019")

    ----+ StoreText: ID = "SpecialDesc"

    -----> StoreText: Set text to MobileIAP.ProductDescription("adfree_10_2019")

    ----+ StoreText: ID = "SpecialPrice"

    -----> StoreText: Set text to MobileIAP.ProductPrice("adfree_10_2019")

    ----+ PurchaseButton: ID = "adfree_10_2019"

    -----> PurchaseButton: Set Visible

  • Nepeo Sorry. Here is the code I used:

    + System: On start of layout

    -> MobileIAP: Set public key to "longstringoflettersandnumbers"

    -> MobileIAP: Add product ID "adfree_10_2019" with type Non-consumable

    -> MobileIAP: Complete product registration

    + MobileIAP: On store registration success

    -> Browser: Log in console: "IAP Registration SUCCESS"

    -> Functions: Call LoadFiles

    + MobileIAP: On store registration failed

    -> Browser: Log in console: "IAP ERROR: "&MobileIAP.ErrorMessage

    -> Functions: Call LoadFiles

    LoadFiles loads the AJAX files I use and then goes to next layout. I used it on Start of Layout before I added IAP and just added the IAP registration and then the registration success/error triggers to continue after IAP is initialized.

    But it does not continue and just stays at the first layout forever after adding the IAP part. Even after publishing it to internal test branch on Google Play (dont know if it will work on debug apk but if it doesnt work it should trigger on error?) but it's the same as in my local debug apk.

    PS: Any chance to add subscriptions to the IAP plugin? :)

  • Hi. Since I've updated to stable r164 I'm getting several reports of missing nav menu button (sprites on top layer) in my app. I tried to counter it with set z order actions but it did not help and I can't reproduce it on any of my devices. 🤔

    And I'm m still getting frozen app when I leave it running in the background for a while. I'm using iframes and I can still interact with the frame but all other actions like touch to switch layout or flashing sprites are no longer working and the app appears frozen. Almost every day my app gets 1 star reviews cause it's freezing and this fid not happen with the previous stable release.

    I created a bug report for this but Ashley could not reproduce it and console shows no error when it happens.

    Is anyone else having this issues on Android?

    Tagged:

  • Any idea why console says iap ready but neither on success or on error is triggered? 🤔

    What's wrong?

    I added 1 iap item and it's active in Google Play console.

    Ashley

  • Hi. Is there a plugin to create (push) notifications on Android? (working with C3 build service)

    The search did not find any in the plugin database. 😔

    But if the construct game/app is not active its suspended and can't check for new things and notify the user of things happening in the app? 🤔

  • Thanks! I'll try it. 👍

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  • How do you create instances of arrays? Ctrl+drag works for sprites and other objects, but arrays are no object in the editor. With System Create object?

    dop2000

  • Hi. I'm looking for Android push notifications. Does your plugin (or all of the collection) work with the construct build service?

  • The app is in the store now (internal test) but its still the same. It does not trigger success or error and is stuck at the first layout. Ashley

    Not sure if I should report this as bug and I can't share my key there?

    I used on start:

    Set pub key

    register prod

    Finish regustration

    On success

    Call function, load files,

    Goto next layout

    On error

    Call function, load files,

    Goto layout

  • Hi. I added the IAP plugin and exported a debug APK via built in build service.

    In first layout I used the register product and puglic key action and finished registration.

    This shows up in debug console:

    [C3 IAP] Initialising

    scripts/c3runtime.js:442 Made with Construct 3, the game and app creator :: construct.net

    scripts/c3runtime.js:442 [C3 runtime] Hosted in DOM, rendering with WebGL 2 [Mali-G72] (standard compositing)

    main.js:11 [C3 IAP] Registering product "adfree_10_2019"

    scripts/c3runtime.js:466 [C3 advert] Event (configuration complete Error () Type () Amount (0))

    main.js:11 [C3 IAP] store ready

    Then I used the IAP triggers for On Success and on Error and both call a function to load files and continue but neither one is triggered and the app does not contine to do anything.

    Is this the normal behavior for a debug APK (app is in store already) or why is nothing happening?

    /edit: PS: Can I use the register product and complete registration actions on every layout or should I use it only once on startup?

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Bl4ckSh33p

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