Bl4ckSh33p's Recent Forum Activity

  • Found a workaround with replace. :)

    Set Text to:

    replace(HowToUnlock.GetDefault(Text.ID, ""),"\n",newline)

    \n in the string will be replaced with newline.

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  • Thank you very much mekonbekon!

    + Exhaust_Particles: On created

    -> Exhaust_Particles: Set animation to TempExhaust (play from beginning)

    Works fine. :)

    But it would be nice if you could select specific family members by ID/variable for particle objects, too.

  • Hi! I added a new dictionary file to my project to add a list of unlock criteria for my game. When I copied the old text with linebreaks it added \n\n in the string but these are not converted to linebreaks and just displayed. Is it possible to use a "newline" command in a dictionary file somehow?

  • I tried to use sprite animations but when I switch the animation it shows the particles in the new color for a moment but then goes back to the initial black color.

    * On function 'SetExhaust'

    * Parameter 'ExhaustID' (String)

    -> Exhaust_Particles: Set animation to ExhaustID (play from beginning)

    I tried to set the object again and then changing anim but its the same as just changing the animation.

    Any idea why it goes back to black after setting the animation?

    /update:

    I made a small example project:

    1drv.ms/u/s!AvV_VKT3P7wZiegZm4mbzXuPga5oow

    Is this a bug? Ashley

  • I just tried to pick by UID and then set the family but it does not seem to work for particles. If you assign a family it seems to always use a random instance.

    + System: Pick Exhausts(family) by evaluating Exhausts.UID=183

    -> Exhaust: Set particle object to Exhausts(family)

    Don't know if this is just the way it works or if I did it wrong. Or maybe it can be changed/fixed to allow filtering by ID/Variable? Ashley

    It worked fine with 4 arrays in a family where I just used compare instance var to assign actions to a specific array.

  • Thanks. Picking family member by ID worked fine with arrays in another project but it seems it does not work with particles since family means: pick random family member.

    Using one sprite may work for now but if I add too many items it's getting very big and memory intensive. Cause all anims and images are loaded even if only 1 is needed. But I'll try. 👍

  • Hi! I have different particle sprites in different colors and tried to use a family with instance var to select a specific one in a function without the need to write one line for each color like this:

    ----+ Text: ID = "Black"

    -----> Exhaust: Set particle object to Exhaust_Black

    ----+ Text: ID = "Red"

    -----> Exhaust: Set particle object to Exhaust_Red

    I tried to select the Family by Instance Var (with compare instance var, pick by evaluate etc.) but when I use Set object to Family its always spawning random family members as particles not jus the color specified.

    * On function 'SetExhaust'

    * Parameter 'ExhaustID' (String)

    ----+ Exhausts: ID = ExhaustID

    -----> Exhaust: Set particle object to Exhausts

    Is it possible to use a single color from the family somehow?

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  • My brother tried it on his phone and it works fine there. But I dont know why.

    I uninstalled the app and downloaded it from Google Play again but I always get the "undefined" error.

    I added our google accounts to the internal tester list on Google Dev page. Any idea why I get "undefined" and cant use Google Play?

    /update: I checked phone settings again and deleted app data and cache and I could log in again. Dont know how it got corrupted somehow but it seems to work again.

  • Just tried to build it with the current 175 beta but its still the same issue. It just says "undefined" as error message and Google Play is not working. Whats undefined?

  • /update: I checked phone settings again and deleted app data and cache and I could log in again. Dont know how it got corrupted somehow but it seems to work again.

    Hi. My old game version and the latest update I just made with 171.3 constantly shows "undefined" as error (on Google Play error trigger). It seems im Auto signed in (no sign in button visible) but I can't submit scores, unlock achievements or show built in dialogs for both anymore. It's just saying undefined. But game ID is set. Any ideas why it stopped working? It was fine a few weeks ago when I tested the plugin. I could use leaderboards etc.

  • Thanks. If possible I want to use built in plugins like Ajax.

    I searched tutorials and Google to submit data to Google sheets but could not find anything yet.

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Bl4ckSh33p

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