SeriousGamer's Recent Forum Activity

  • I noticed when sprite A (with solid behavior) is pinned to player with 8-direction behavior, solid A simply loses its solid properties, for example, it moves through a solid wall. I tried using tags to assign the solidity but to no avail. How do I retain the solid properties of sprite A so that it can collide and be stopped by another solid, say, a wall?

  • Ah yes, thank you! I've got it. Just put the text on a 2D layer above the 3D layer and that's it. As for zooming, moving them closer is pretty much I can do about it. But thanks nonetheless.

  • In regular 2D game, a text box will by default face the screen but in 3D where the camera in involved, how do you make the text box face the screen like shown in the image below? Also, I don't seem to be able to zoom the camera.

  • Player sprite can be moved by clicking on the mouse. On mouse left click, it spawns a target that directs the player sprite's angle towards it. Player sprite stops when it touches the target sprite. It works fine when the layout scale is 1:1. But as soon as I zoom out (eg. layout scale at 0.1), clicking the mouse outside the layout cause the sprite movement to look a bit jerky. I suspect the target sprite was created within the confines of the layout or screen size even though I'm clicking far off (near the edge of the screen), I'm not sure. Enlarging the layout size doesn't solve the problem.

  • Hey guys, I made a game last year using C3 monthly subscription license. The game has Greenworks plugin installed. A couple of months back, I opened the file and did some updates and it all looked fine and dandy. But when I tried to open the file again yesterday, suddenly a pop up saying there's a missing addon, please install: Greenworks. Now I can't open the file anymore. Has the plugin suddenly disappeared from my file? Also, if I can't open the file, how am I going to reinstall it (as I remember the plugin was installed using Addon Manager inside C3)? Is the issue caused by a bug in the newer version of C3 (the last time I opened it was in Jan and there wasn't any issue)?

  • Steam launched the latest SDK ver 1.52 (currently). However, Greenwork's latest version 0.60 requires Steam SDK ver 1.50. Does it work if we're using SDK 1.52? Reason being older versions of Steam SDK is no longer accessible. Or can someone advise me on this?

  • I just found out that pathfinding does not work with unbounded scrolling. The sprite simply stuck there not moving. But I need pathfinding for enemy AI. Are there any other ways to keep the player sprite at the centre of the screen while it moves around? Or an alternative to enemy pathfinding, perhaps? Thanks in advance.

  • Great timing! I just sent a bug report to Scirra Github on this issue. It appears that the problem has something to do with the choice of minification on export. The audio does not work with exports using advanced minification. With simple and no minification, all audio works fine. So I believe it may not be the issue of audio format (all audio in webm) but more related to the choice of minification. For large file exports, advanced minification is important to help reduce file size but that shouldn't come in the expense of audio.

  • It seems this audio problem after exporting to nwjs is rather frequent when I browse through the forum. In fact, I am currently facing the same problem. The audio (music and sound) works fine when using C3 preview. But when it is exported to nwjs, the audio no longer works (no sound, no music). The funny thing is my original file formats are ogg and wav when I imported them to C3 and they all get automatically converted to webm format by C3. So according to Ashley, it should work, right? But nope, they don't. And I am still scratching my head trying to find out what is going on. Any clue, anyone?

  • There are 2 questions regarding this topic which are related to one another:

    Question 1: I understand for C3, the saved data for Local Storage is placed in the appdata folder section of the PC with the name of the game on it. However, there are many files in it. There is a total of 154 files in the game folder itself but which of those files (format) actually carries the saved data? I am trying to setup Steam Auto Cloud but I am not sure which file to point to since there are so many. Copying all of them will take up larger space.

    Question 2: Since the Local Storage data is stored in the appdata folder, deleting the game folder should technically remove the saved data, right? I experimented a bit by removing the entire game folder and yet the game is still able to reload all the local storage data when I start the game. How is this so?

  • The thing is, I am facing a resolution issue whenever my game is exported to nwjs version 33.3. Exporting to nwjs v46.0 (the latest version at the time of writing) gives none of that problem. That means downloading Greenworks v33.3r2 from Construct 3's website would not be useful. How then do I download the version of Greenworks that is compatible to my nwjs v46.0? Do I download directly from the prebuild website? Or how? I am a little lost here. And really appreciate some help.

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  • The website makes it easy to choose the prebuild based on the OS, architecture and runtime required but are the prebuilds standalone (contains everything) or does the user need to install the original Greenworks (as found in Construct3 website, I think the latest version is for nwjs 33.3) prior to installing the prebuild?

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SeriousGamer

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