DUTOIT's Recent Forum Activity

  • Ashley

    woo... I can't configure the server's HTTP response, it's a third-party server....now, it's a serious problem.

    what else can I do?

    It is also illegal to load other websites images/media without consent, AND Hotlinking is a crime.

  • Not image 3, agree to oily.

    1 or 2 is fine. I would however build the game first and do artwork last.

    RPG is one of the hardest games to build, and you will find yourself changing lots and lots and lots of aspects of the game, thereby changing what assets are used, not used, style etc.

    Get the playability polished, then make it look pretty.

    Use free assets as place holders.

    The most simple example is Enemy Health Bars. Often its updated in size every tick in most CAPX I've seen, not necessary since in most games, attacks or opportunities for enemies to take damage occur much less frequently than every 16ms. Multiply this by heaps of enemies onscreen, its just extra CPU cycles being wasted.

    True, best place to update health bar is when something actually hits it. So when you write your attack events, just add a update health function at end.

    You fire laser - laser misses

    You fire laser - laser hits - "Update Health Status"

    You fire laser - laser misses

    you fire laser - laser misses.

    you pick you nose, take a sip of coffee

    you fire laser - laser misses

    you fire laser - laser hits - "Update Health Status"

    you fly through a add 5 health token - "Update Health Status"

    you hit a wall - "Update Health Status'

    Maybe first tip should be "do not start with making a mobile game, instead try different little desktop prototypes"?

    I like that, how about do not start on your game, start with tutorials and examples and make those first.

    I learnt SO MUCH from

    Template: Real Time Strategy (RTS)

    (An advanced template showing how to set up an RTS style game with user-commanded units which aim and fire at enemies)

  • If HZGaming use letterbox scale, it will scale it down automatically.

    megatronx, Yes, I agree, but also no, it depends on his objects etc. It is project dependant, and I think the letterbox distorts some of his images. Or it poses issues for him.

    Just thinking he could use use scale - set layer 1 scale to 0.416 etc or at the right scale so that images don't distort.

    But like I said, someone made a script to do it. I think they were trying to make desktop game into mobile... going to have to search.

    I personally use letterbox in my project. But I also ensure that my game looks good no matter what size it scales to.

    I use 1920, 1080 which scales beautifully

  • megatronx I believe you misunderstood me. I want to change my layout size which is 1366, 768 to 683, 384 and I also want all the objects to scale as well with the same aspect ratio. I was just wondering if there was an easier way to do it than by manually scaling each image and re-positioning them.

    Unfortunately the only real way is to do it manually. But, someone wrote a small script to do this automatically. It is in the forums somewhere. You are going to have to search as I didn't bookmark it.

  • Not much video tutorials as video isn't very helpful. It is entertaining as videos are, but do little to actually get you to code anything.

    The only real way to learn is to actually do, to trail and error your way through issues.

    I can however recommend you search youtube, I have found a few good videos there.

    And this could be what you need to look at as it offers the basics in a visual way.

    If you could rephrase your question might help to, as I don't understand exactly what you mean.

    I can tell you that the manual is probably the best source of information.

    For example here is a list of expressions without the math. Just the forumala's if you will.

    generalhak

    itz been 8 month , m working in c2

    main problem with c2 is , you can not make it responsive ,itz difficult .

    plz dont tell me to set property of full scree in browser to letter box scale.

    it helps to fit your game to screen but doesnt make it responsive

    m agree with you generalhak

    You joined 36 days ago....

    So you and generalhak share something in common - whole month wasted... such a shame really

  • Since this is my first fourm, I was wondering how do I make this forum status "solved" ? Or is there no button for that. Thanks guys. Scirra is the best!

    Just edit your origanal post (first one) and put [SOLVED] in the title

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  • Interesting game. Nice assets too

    Edit: Who did your assets? You?

    Very very impressive. Do you do freelance work (artwork?)

    He messaged me awhile back for help on understanding dt before all the comments came in. I tried to give an explanation but it might not have been that great of explanation since I explained it using lerp which is new for beginners. Can anyone link him to examples (or short capx files) using dt? Possibly Kyatric 's examples? It might help beginners who come around with the same assumptions.

    According to him he is a developer, so lerp wouldn't be a problem to understand. That is if he is in fact a developer (I think not)

    He also hasn't even read 20 pages of the manual.

    Short answer, he wasn't prepared to work the software, to invest time in learning his toolset.

    He needs to justify why he couldn't get it work - he is blaming the hammer for not hitting the nail in straight - I guess that makes sense - lol

    i dot want to fight with you guys...

    Why did you come guns blazing?

    You can make awesome games with construct2, you can make awesome games with unity3d, gm, cryengine etc

    Each has drawbacks. But all share the same limitation (the user). It is only as good as the users knowledge and experience allow.

    Edit:

    Bye....

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DUTOIT

Member since 17 Jul, 2013

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