GamerDude96's Recent Forum Activity

  • Project Update-2.3

    Previous Update

    Hi everyone! I'm back with an update of how my checker game is turning out. In the previous update, I talked about getting the red piece to detect the forward squares above. 1)To detect if there's currently another red piece in forward square to make it invalid to move in it. 2)To move to valid square if free.

    Current Update

    In this update, I made the red piece detect if there's a white piece, highlighting it blue, and able to jump it if the space behind it is available.

    Jumping white piece

    As you can see in the pics, the red piece is highlighted and is able to jump over the white piece to its targeted square.

    I added additional sprites called "SpaceJump". those are the outer mini squares(circled in red) surrounding the inner mini squares named "SpaceMove". These will help me bring my project together to be able to jump multiple pieces and allow me to setup the "jump animation" for the pieces in the event sheet.

    Next Update

    My next update will make the red piece being able to detect invalid jumps, setup Jump Animation, Space Moves and Space Jump location update after selected piece has moved, and finally, allowing the player to end turn when player moves, and all possibilities of jumping is final. See you all in the next update.

  • Project Update-2.2

    Happy Friday everyone. Hope everyone is enjoying their day or projects your eager to work on as I am with my project.

    For this update, I worked on valid and invalid move for the pieces. To start, I set up my event to detect if square is occupied with the "spacecheck" sprite object, highlighting it red to let the player know the square is not optional to click to. Once I set that I up, I added another event to prevent that player from clicking on that square, so if they do click on it, nothing happens.

    Piece is able to detect if it can move to valid square.

    What I learned

    Im very happy of how things are going with this project. It's fun and im understanding more on how to use booleans variables. I have better understanding with instance variables as well, I learned a bit about understanding the 2D grid and positioning of the board.

    To end this update. I will probably work on getting the red pieces to detect the white pieces. Or I will work on getting the "SpaceChecks" to update their position where the mouse is over a checker piece and when it clicks on that piece, it will set its position around it.

  • Project Update-2.1

    This is a minor update related to the previous things I discussed about in Update-2 post.

    I will need to let the code know where my piece is on the board and somehow detect the two squares above. I took out the "spacechecks" objects as well because I think...

    I decided to reused the "Spacechecks" objects (the small yellow, green. blue and red squares) for my game because it actually helped me detect only the two squares above as intended in the event sheet. Now, I will focus on making it detect other pieces to determine if the player can click on that square if it's valid to move on.

    I also added detail to the crown giving it a red ruby in the center of it as the previous crown looked bland without it on the pieces. Last I moved the HUD texts more closer to board as it was a bit too far out.

  • I like games with simple and minimalist graphics but entertaining mechanics. Thanks for sharing your progress in this game.

    Thanks. I like the simplicity but love entertaining mechanics as well. I just love the retro style era of games. My inspirations.

  • Hey everyone. Giving my update on checkers of what I got done so far and changes.

    Project Update-2

    So, im still messing around with the coding and im looking to make my checker piece detect the right and left forward square above it so player can move forward to the specific square. I made some instance variables for it and global variables as well. In my code, I did a simple click to move code for my checker piece. for the detecting, I will need to let the code know where my piece is on the board and somehow detect the two squares above. I took out the "spacechecks" objects as well because I think they will cause some issues deep down the road when the movement logic of the pieces evolves.

    Last I redesign my checker title, the menu and made the crowns for my checker pieces. I find the simple design of the title and the main menu screen much better and more retro like. The blue color isn't so strong for the background either. Much more calmer on the eyes as well.

    If your looking for a good app to make basic retro style pixel sprites with, I use an app site called Piskel. It's very useful for the types of games im making and you can make simple animations with it too. You can check it out in the link below.

    https://www.piskelapp.com/

    Thanks for the read and stay tune for the next update.

  • Simplify the complexity

    To start off, I actually was a bit intimidated working on a project like this. It has a lot of challenges and can be very complex depending on the how you make it. For me, I do want my checker game to be a bit advance but simple to enjoy. I started breaking down the game on how to approach it and start off by simply making the board, the pieces and the instance variables that I will need to help me figure out how the pieces will move, get selected, jumped, etc. In editor I made these 4 colored objects called "SpaceCheck" to help my pieces detect if square is empty, move to, jump enemy or invalid to move or jump over. Yellow and Green indicates to move forward while blue and red indicates to move back once piece becomes King.

    I've gotten the piece to move so far in the eventsheet as well. I will focus on getting the pieces to move to the "SpaceCheck" objects so I can work on moving into the transitioning of getting the "SpaceChecks" to appear when player click on any of the red pieces.

  • Hello everyone, this is my new devlog for Checkers. I took a break from my projects but now im back. Checkers is a very fun game to play with friends and family. However. I want to add a unique arcade spin to it. Letting the player earn points from jumping pieces, becoming king and adding some cool retro animations to it. Everyone is welcome to give advice to make this game come to life.

    Tagged:

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  • Thanks dop2000R0J0hound. I will take both of yours advice.

  • Hey everyone im back working on my projects again and im looking at my checker game im in the process of making. I have a good understanding I think of how im doing this with the array, but im reaching out to see if it's indeed correct. So Im using the array grid to layout my checker board and now im setting up getting the system to know whats on the board.

    As you can see, I setup my board, got the grid coordinates and now im in my eventsheet to set up what's empty, the red pieces and the white pieces.

    would I need to add their own variable to put as a "Value"? for the pieces?

    Example. Set XY at (X:0 Y:1 Value:1 (white piece)?

  • Scorpiux is free to play on construct arcade! Check it out in the link to play! Gives a thumbs up and leave a comment in the arcade section if you enjoyed it. Thanks.

    https://www.construct.net/en/free-online-games/scorpiux-67410/play

  • Hello everyone. As you all know this project has been inactive for quite awhile. I actually will be planning on working on finishing the game. I plan on looking for a small team of people (2 max) that's good with animating and coding. While I'm pretty decent on animating basic things since I make old retro style games and alright with basic coding, as a developer that does all the work on their own, a developer knows the struggle and time to make and even complete one game on their own. So for now, my projects are put to the side until I come up with a plan to have a team to work with one day.

  • This kind of tactic-match game usually push development to bring AI and multiplayer as part of game features.

    Yep, that's what I aim to do. 1-player mode will be a continuous checkers tournament.

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GamerDude96

Member since 15 Aug, 2018

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