GamerDude96's Recent Forum Activity

  • Im back with another project idea that I had in mind at the time, but was put back for a reason.... This project that I thought of at the time is called ILL-LEGAL INTENTIONS. This game came in mind from mass shootings and how many of the shooters claim or was labeled as "ill" from their horrific actions. It was planned to maybe become a 3D shooting game, but because this type of game is a very sensitive and controversial to make, it was obviously put in the trash. But there was actually a lesson that was going to be made from the game. The real lesson is to not even play the game at all if you think k*ing is fun, despite it being a "game". It was really test the player's mind and morals.....

    I didn't get far with any other thing for this project. I literally stop at the menu screen and decided, this may not be a good idea.

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  • hmmm, im not sure. I wish I could help you on this, but I don't know enough on how JSON script coding works or whats really going on behind it :(

  • Okay....so I took a look at it and compared how it was coded vs how your JSON script was coded. Since the two was kinda unclear to tell exactly what the brackets were. I think I saw some red flags of yours that I notice looking at the tutorial scrpt...

    I put the number so you can tell where I think your mistakes were at. At the beginning of 1. is the bracket green like in the tutorial JSON you copied from?

    On 2, I not sure if it makes a difference but the brackets seem a little too spaced apart and the "]" above the circle of 2 of you Coding, should be over a bit like it is in the original JSON script.

    and for 3, I notice after it says "Dialogs": { in the orginal JSON script, your is scripted like this "Dialogs:{[ ......should this "[" be below that, like it is in the Original JSON script?

  • Oh my gosh...this way too big to try to compare the two. Can you post them side by side so we can see exactly whats going on with the two?

  • What does the JSON script coding from the tutorial look like? Post a screen shot of it and compare how the JSON is scripted in it vs how you have yours scripted. If it is followed as you mentioned from the tutorial you referenced from, then it should be coded the same as so. Again, I don't know much about JSON script, let alone JSON script coding, but tracing back is always good when your not sure of why your coding isn't working.

  • I may not know much about JSON script, but have you traced back to see where the script code was working at in your project or wasn't working at? That could be a good place to start if you know where it was working at.

    Edit: I found this tutorial that might could help you with your chat box.

    construct.net/en/tutorials/talking-npcs-213

  • No problem! You don't have to create a prototype :) Your suggestions was enough to help solve something out at least. I will try creating an instance variable for it. Maybe something like this, LOS = 1 if Los = 2 Set animation "icon" (play from beginning). I think that would work. I will try it!

  • Okay, so I got the icon to react when player is near with LOS. But now, how do I turn it off if player isn't near or have LOS of object anymore?

  • Oh my gosh, thanks for that idea! I didn't even think of that. I tried to think of so many ways to code it when player is near. But im sure LOS can read it more efficiently then trying to hard code the distance of the item. thanks! I'll try it!

  • Hello all, im trying to get my icon on the screen to reacted when player is near or within distance of a certain object.

    Ex.

    Player is near item, (lamp icon) glows.

  • Happy Friday everyone! I hope everyone is enjoying their day so far because I am. Im here to post my update so let's just get right to it.

    MECHANIC UPDATE 4 - MECHANICS COMPLETED! (FOR NOW)

    I think I have completed the mechanics of the game now and got everything fixed that I wanted to be fixed and coded right. I've gotten my enemies to work exactly how I wanted them to work and chase player with LOS. The Player moves smoothly and well. Everything looks and feels exactly how I want it to be. So now the new task to work on is the LEVELS!!! WOO-HOOO!

    LEVELS UPDATE 0

    I will be seeing exactly how many levels I will make for this game. It's suppose to be a short arcade style game so im thinking maybe in the range of 13 - 20 levels. I already started making level 2. So im just moving forward with taking things one task at a time.

    Well, that is it for now. But the game is getting is there and great progress has been made. Thank you all who has been following along with me so far with this game. Have a good day everyone!

    Here's a new short video update the game.

    Subscribe to Construct videos now
  • Thanks. I will try this.

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GamerDude96

Member since 15 Aug, 2018

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