pilpgam's Recent Forum Activity

  • I found it described here: construct.net/en/tutorials/how-to-use-loader-layouts-to-make-custom-loading-screens-9

    Here is the part i mean:

    "...Use loader layout enables the use of a loader layout. By default it is disabled, so you need to specifically turn it on for each project. Then, the first layout becomes the loader layout. You should specifically select your loader layout with the First layout option to make sure it is the first layout to appear (otherwise Construct might choose a different layout to use for the loader)...".

    So if i understand it correctly you have to make the first screen as simple as possible (not much graphics), Turn On "use Loader Layouts" and under First Layout choose the "Loader"-Layout you created.

    That link is just a repost from " scirra.com/tutorials/318/how-to-use-loader-layouts-to-make-custom-loading-screens " (Scirra site to > Construct site)

    and it is from year 2012, that means 7 years old... is it still relevant?

    It still show default progress bar/ or Construct 3 default loading / or blank black screen (if you choose nothing) instead of "customize loading screen" which means it is not fully customized splash screen, it is just showing a layer before the main menu layer of your game.

    I just hope somebody from official who read this thread could clarify about this "Custom splash screen"

    Simple question : Custom splash screen work for mobile export (.apk) Yes/No ?

    If yes, put an example .c3p in editor page

    If no, they should put a note for paid plan about custom splash screen not work for mobile.

  • Hey pilpgam,

    for me there are no problems with the video ads ...

    I did nothing else than you, except I use functions to call and show the ads.

    You can see the pictures:

    http://www.okrafobix.de/construct/image01.jpg

    http://www.okrafobix.de/construct/image02.jpg

    Hi Sanchopi, thank you very much for the reply

    really appreciate for your help. Yeah.. it is very strange. I can make banner test ad and interstitial test ad show properly using the same way. but not with the rewarded video.

    Looks like the problem is from my side.. not in C3 engine itself because other doesnt face the same issue.

    Thanks for the reply..

    I think I will keep strugling around with this a couple day to figure it out.

  • Anyone face the same issue ?

    Banner and Interstitial work properly like usuall, but Rewarded Video is not showing although it is loaded and ready.

    here is .c3p made in C3 R133

    dropbox.com/s/km0x7lb73hvp2ls/testAdsR133.c3p

    dropbox.com/s/wrvb0ez2pnfrjvi/testAdsR133.android.debug.apk

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  • Hi.. I think there is fade volume action added in Audio plugin since R122 (C3 Runtime)

    Which is more convenience than lerp.. IMHO

  • Cool feature!

    but to be honest I am quite pessimist that this can be implemented in mobile games, due to how C3 work is not as fast as native and mobile hardware limitation nowadays. IMHO.

  • pilpgam

    That was just used in response to how to set a global variable as the knowledge of op seems like beginner. If you look in my original post to the question you will see how I put 'on hit' adjust health which would be a trigger. Also I think my example is better as it accomplishes everything in one event, where the animation frame number matches the global variable. Aside from that, setting an animation frame every tick has minimal effect, you must be thinking of text.

    okay.. thankyou very much for the input and insight about this method.

    I am just beginner... really appreciate your for the example, help me understand another things. Thanks.

  • Every tick : set health.animationframe to global variable. You pick it from the object, set frame.

    Use "Every tick" is not a wise option.. just IMHO. it is unnecessary use

    It is like force the CPU doing something every tick change the animation frame which is useless if nothing change. So I think that is not a good programming design

    Try this example :)

    https://www.dropbox.com/s/zu38dqshelmku6r/Health_Bar.c3p?dl=0

    I prefer this example which only change the animation frame when needed (on collision.. or something that cause life decrease) not every tick.

    ================

    more tips from founder:

    construct.net/en/make-games/manuals/construct-3/tips-and-guides/performance-tips

  • Maybe..use bullet stepping

    try :

    dropbox.com/s/yndshnuju1ddwcn/testBulletStep.c3p

  • I try to make message box slide in..

    when all of the sprite define in family, and one of them include in multiple family

    Everthing running well, except "on finished" cause the the system tick stopped (show in debug mode)

    Is this a bug ? Or I just simply make mistake in event ?

    Anyone face the same issue ? Or any better idea to make pop/slide in game message box?

    .c3p : dropbox.com/s/sagdge6e06govi0/testTweenFinish.c3p

  • PLEASE... make the store display clearly at the top of every product page :

    C2 Runtime : Yes/No

    C3 Runtime : Yes/No

    3rd Plugins : Yes/No ( Yes : should mention what plugins and what runtime)

    Force seller to fill that information clearly before publish it on Scirra Store.

  • It is very annoying when you bought something useless from store.

    PLEASE... make the store display clearly at the top of every product page :

    C2 Runtime : Yes/No

    C3 Runtime : Yes/No

    3rd Plugins : Yes/No ( Yes : should mention what plugins and what runtime)

    It is like throw you money in trash can when you buy something from scirra store which cannot be use because it contain 3rd plugin that does not support in certain runtime.

    Sorry to say.. it just feel like scam!

  • Actually, you don't need "LocalStorage Get" and "On LocalStorage item Get" events. You can access LocalStorage item value in "On item exist" event.

    I tried.. and it also work

    I merged 2 row action (on exist -> get, on get -> load) become 1 action (on exist -> load)

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pilpgam

Member since 7 Aug, 2018

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