rozpustelnik's Recent Forum Activity

  • Red Riding Hood - here without the red coat :)

    <img src="http://i.imgur.com/m710Smn.jpg" border="0" />

  • This is fantastic!

  • It would be nice to have the ability to see the next/previous frame from animation strip in the background in image editor while editing a frame. The next/previous frame could have adjustable opacity option for better preview.

  • Please close this topic. Dropdown list sees only pair - ogg and mp4. If one of it is missing, under the same name of course, files are unaccessible from the list.

    Best regards

  • Link to .capx file (required!):

    Steps to reproduce:

    1. Successfully import many audio files into Sound folder, both ogg and mp4. Move files from Sound folder into subfolder Chapter1 for keeping it well organized.

    2. On event sheet add Audio -> Play

    3. Select drop-down list

    Observed result:

    Only half of the sound files are visible and can be picked from list; other files are not listed

    Expected result:

    All audio files listed

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Windows Vista with all current SP

    Construct 2 version:

        141

  • I've played around with the spritefont. Both of you are right. Thanks.

  • I'm sorry for my insufficient knowledge of basic programming, but let's say I picked an instance using it's variable, than what?

    Can You provide some basic example?

  • Is there any way to make adjustments from the spritesheet level?

    Example:

    I have many instances of spritefont with different content on a layout.

    How to make one of them visible, while others are invisible? Like a changing subtitles...

    If I select spritefont I can only make changes to all of the instances on the layout at once... How to apply changes only to picked instance?

  • Timer. I will give it a thought.

    The concept behind this setup is: main heroine runs away on tops of the cars, from officials in pursuit. The cars will vary in size and type and since run will be from left to right, vehicle flow will be from right to left. Any jump made between cars and on collision with asphalt will be lethal (or not, depends on gameplay). I'm planning to have something like 18 different cars, either placed in fixed queue or placed randomly. Player needs to take a long road from one side of the layout to the other and the flow must be dense enough to provide platforms to jump on; wrapping was the way to save some cpu.

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  • Great! It works smoothly. Digging through the code right now.

    I owe You a beer :)

    Make it double if You know how to make every car has a slight delay before continuing to move. I was trying the system "wait", but probably got it wrong.

    Thank You very much.

  • Thanks, but I think the problem lays in a way that wrapping works in this particular case.

    Run the capx file to see how it looks, and how sprites are placed when re-entering the layout.

  • Hi all.

    I'm trying to achieve the car traffic behavior - sprites move just in one direction (to the right) not bumping each other etc.

    I created something like this for quick reference: dropbox.com/s/kv4w24n75qpyumj/car%20traffic%20test.capx

    and sprites have wrap behavior added. Now...

    The problem is that after leaving the layout on the right, sprites should show up on the left. They do, but they change their position upon (as I think) spawning one on another behind-the-scene.

    How to keep up all the wrapped sprites in line, entering the layout?

    Additional question: How to create a slight delay on car's start of movement (let's say - human factor)?

rozpustelnik's avatar

rozpustelnik

Member since 26 Jun, 2013

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