trainstation's Recent Forum Activity

  • Aaaah i see. and i got the ting with "tags" now also. Ill get it.

  • Yes, i have tried that. The name of the sound that should stop play. But it is the same.. it says if i dont put anything there it should stop everything before next layout. But it does not do that.

  • Hi! I have found some posts about similar things here in the forum. But my problem isnt getting fixed by it. I got a really simple platformer on the go here for kids. I will use this to teach them basics of construct.

    When you start the game in the game menu the song in the menu stops and the level one song starts as it should. when you get to the end of level 1 i got a layout between level 1 and level 2 that should play another song. i try to stop the level 1 song when finishing level 1 but it wont. thats my problem. it just overlaps the layout between level 1 and 2 song. and when i enter level 2 that song also starts. ill put the file here if anyone would like to help me with this issue.

    dropbox.com/s/qtdzwm32j7lgrl7/testplatform.c3p

  • And another thing im thinking about is; i got an animation where my character shoots in mid-air. different from where the character is standing and shooting. if i want to add that animation..

    First i was thinking: playerobject --> on jump --> then i lost that one..

    next i was thinking: keyboard Z is down --> but then.. bah i cant get the logic in this haha.

    the character need to be in "jump" in air. and there the animation "jump shoot" should be able to play.

    I also got a slide animation where i want to activate a fast forward slide on a button hit. how can i make the button push the character faster forward a bit?

    Its like "if, else and while"-stuff i need.. but how do i implement it. i get the thinking but not how to.

  • Thanks! it works! great help.

    If i want to increase the length of my level, do i have to make a "longer" screen or can i think in someo ther way?

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  • I see now. Thank you again. I made it work now thanks to you guys.

    Im going to spawn a bullet now. I post the code. The thing i cant figure out now is; how do i make the bullet work on moth ways, mirrored and not mirrored. And how do i adjust my bullet to spawn lesser times. right now it spawns alot of bullets when i hold the shoot button. could you configure it with timescale or something?

    I tried to check tutorials but cant find exactly what im looking for. The bullet also spawns from the middle of the characters body. Im trying to change the startpoint but it gets wrong.

    imgur.com/a/msOLv16

  • I am so grateful for all your support guys.

    So i have been working a bit and ended up with some more questions ^^

    Here is an updated movie on how far ive come now: youtu.be/wwRyn7-Xsc0

    1. So as you can see in the movieclip, my character wont do the jump animation if i add another animation like in this case the run animation. And except for that, as you can see; the caracter is doing the running animation some seconds after ive stopped moving. Why is this?

    2. If i want to add a "longer" level, do i have to stretch the gamearea as long as i want the level? or is it some smarter way of doing it?

  • Thank you so much for great answers!

    The idea with the invicible box behind the character. Is there a tutorial for that somewhere? it seems to be a great way of doing it. By tutorial im thinking, how you pin all the movements to the same box and so on.

  • Hello fellow Constructors!

    I was learning the movements and animations in a platform environment.

    I downloaded a free sprite to test with.

    I found some problems that i would like to ask the community about.

    I have recorded my problem in this video: youtu.be/gGuBCmUJICo

    1. My "Idle" animation is working when i add my sprite on an empty space without ground. But when i add a "solid" ground under it, it jumps a bit. Can i configure this in some way?

    2. When i move forward i want to add the animation "run" to my sprite, i havent done it yet but when i move forward the sprite sometimes fall under the "solid" ground. So my question is; how can i work the ground better.

    3. The last thing i want to ask about is; what is the best way to reset an animation? like when i add animation "run" when i press forward on an arrow key, i want it to reset to "idle" when i release the movement. ive noticed the same problems when jumping and shooting.. the sprite stays in the last animationpart of that animation. I want it to reset to "idle"

  • Thanks for the answer. I get that. But does it work like you want to "record" a movement like it is a movieclip?

  • Thank you very much!

    That was really helpfull

  • Hi, im making a simple intro-thing where a sprite should be moving to a logo in start of layout.

    What is the best way to make the sprite move on its own to another object?

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