Salman_Shh's Recent Forum Activity

  • on ledge detection it was pretty simple checking overlap at an offset, liberal use of the sign() expression helped alongside already having mirroring done, so it was just a matter of doing sign(Controller.width) * XDistance to check for a no solids slightly below the character and enabling a bool that sets the needed state.

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  • Nepeo I tried to figure out how to do platformer pathfinding without using any 3rd party addons awhile ago, my solution ended up being using the pathfinding behaviour to get the collision map and manually applying nodes that would be pushed down till they were a tile above the ground.

    ended up like this.

    it had a lot of edgecases but it ran surprisingly well, expected the cpu usage would have been brutal but it wasn't.

    this was from an asset that i released for my patrons a year ago when i was trying to figure it out. (https://www.construct.net/en/forum/construct-3/your-construct-creations-9/advanced-sidescrolling-135096)

  • working on an AI system, all done via events & using only default addons to make it work, right now I all AI characters can use any melee weapons so far.

    oh yeah the eyes are just there for debug purposes, just representing where the character is looking.

  • The animations are all done by events by doing squash & stretch, sine wiggles on angles, tilting. The only animations in it are just 1-3 frame anims that are hidden over all the juice applied to everything.

    Also no multiplayer, not interested in making a multiplayer game.

    only using default addons.

  • Timour just a normal particles

  • experimenting with a side project that I'm forcing myself to only work on during the weekends.

  • working on polish and optimisations.

  • Nepeo if I had any feedback it would probably have been nice if there was more info on how to use specific actions for building up a JSON string but that's easily amendable with an example project just showing adding and removing values as well as filling out object arrays.

    I hope to make a quick free example project soon since there were users who were interested but were feeling intimidated about using JSON + some intermediate users didn't know it was possible to write a JSON string via the plugin (heck I didn't know till I had a reason to use it and experimented a bit with it)

  • made a fully featured custom level chunk editor using only default plugins and events. creating and reading JSON strings for creating levels chunks, all done using the default JSON plugin that was introduced quite recently.

    it was all done to create procedurally generated levels by stringing together prefab/pre-designed chunks, and since there isn't a C3 feature for creating prefabs in a similar fashion to Unity.

  • started working on a custom level chunk editor for my game so I can pump out more chunks for the procedurally generated levels portion of my game.

  • Salman_Shh Adding themes is pretty cool! Not sure if you've looked at it before but the Advanced Random plugin has some useful stuff for interpolating colours.

    Nepeo I had forgotten about that, might look into it later on i choose to do something a little more ambitious, currently just making custom themes as a possible cosmetic item for my game, it was originally just an experiment to try making the game look more pleasing.

  • the new colour features made it a breeze to experiment with adding colour themes to my game

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Salman_Shh

Member since 15 May, 2013

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