VertexZero's Recent Forum Activity

    Construct 2 has been surprising me for the last 3-4 years so I wouldn't switch to another engine. And a great plus is the community.

  • hahaha sorry, yes, I can actually transition between layout with no problem, but the way I do worries me for when my levels will be full of sprites. In my project I might end up sometimes with several doors leading to different layouts and then you can always come back so I need a way to keep it organized

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ok, actually, no, it didn't answer my question.

    I asked in the plugin thread but the answer was complex for me since I don't fully understand how it works yet.

    The answer was:

    " You might create 2 csv tables, one is logical position to object name, for example: (0,3) is "door".

    The other table is object name to properties, for example ( "door", "x" ) = 0 "

    I did create these two tables but I fail to understand how I can use the expression CSV.AtCol( )

    I recently was asking how to make doors and now it works using instance variables, but I would like to get it working better using a database so I can have more control over the design of the levels.

    So what Im trying to do is, when player overlaps a door, we do a search on a table to see if the doorID is located, if True then compare in a table the xPos and Ypos where the player will be positioned too once it enters the next layout. And this info should be sent to the player.

  • oosyrag I did, but didn't wanna continue bothering further since I failed to understand.

    , thanks. it helps me figure out how it works. I had it completely wrong

  • Shameless super bump!

  • So another question brought to you my noob me

    So, I'm trying to figure out how this works:

    I load a csv table using ajax, I can get info from the loaded table using rex's great plugin CSV and print it in the screen. So far so good.

    Now, I would like to feed the info found within a column using the plugin expression AtCol.

    At first, I figured out it would be something like this: CSV.AtCol("d") (Like I said, noob me )

    What am I missing here as info that I epically fail to see? Thanks in advance!

  • really cool plugin, thanks!

  • probably using AnimationFrameCount expression.

  • Actually you don't need to repeat this

    System Every tick

    You could just leave an empty condition and then actions: objectA Set position to ObjectB (ImagePoint x)

    I 'm doing it this way in my project.

  • No problem. Artwork is pretty btw. Good luck on your project!

  • I apologize, renamed and uploaded the wrong folder. I updated it with the change.

    I tested it in the tutorial level and it was working fine. If you have issues don't hesitate.

  • Nevermind, I found it. I changed a bit some events and forgot to initialize the player starting pos in a new layer using the variables of startXpos & startYpos.

    Thanks again for the help!!

VertexZero's avatar

VertexZero

Member since 13 May, 2013

Twitter
VertexZero has 1 followers

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

15/44
How to earn trophies