How do I do this with a CSV table

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  • So another question brought to you my noob me

    So, I'm trying to figure out how this works:

    I load a csv table using ajax, I can get info from the loaded table using rex's great plugin CSV and print it in the screen. So far so good.

    Now, I would like to feed the info found within a column using the plugin expression AtCol.

    At first, I figured out it would be something like this: CSV.AtCol("d") (Like I said, noob me )

    What am I missing here as info that I epically fail to see? Thanks in advance!

  • Shameless super bump!

  • Perhaps you should ask for help regarding specific plugin information in that plugin's thread.

  • So another question brought to you my noob me

    So, I'm trying to figure out how this works:

    I load a csv table using ajax, I can get info from the loaded table using rex's great plugin CSV and print it in the screen. So far so good.

    Now, I would like to feed the info found within a column using the plugin expression AtCol.

    At first, I figured out it would be something like this: CSV.AtCol("d") (Like I said, noob me )

    What am I missing here as info that I epically fail to see? Thanks in advance!

    The right syntax would be:

    CSV.At(3, 0)[/code:jn6cqnsv]
    3 is the Column and 0 the Row
  • oosyrag I did, but didn't wanna continue bothering further since I failed to understand.

    , thanks. it helps me figure out how it works. I had it completely wrong

  • Ok, actually, no, it didn't answer my question.

    I asked in the plugin thread but the answer was complex for me since I don't fully understand how it works yet.

    The answer was:

    " You might create 2 csv tables, one is logical position to object name, for example: (0,3) is "door".

    The other table is object name to properties, for example ( "door", "x" ) = 0 "

    I did create these two tables but I fail to understand how I can use the expression CSV.AtCol( )

    I recently was asking how to make doors and now it works using instance variables, but I would like to get it working better using a database so I can have more control over the design of the levels.

    So what Im trying to do is, when player overlaps a door, we do a search on a table to see if the doorID is located, if True then compare in a table the xPos and Ypos where the player will be positioned too once it enters the next layout. And this info should be sent to the player.

  • And now I'm confused

    Do you mean something like this?

  • hahaha sorry, yes, I can actually transition between layout with no problem, but the way I do worries me for when my levels will be full of sprites. In my project I might end up sometimes with several doors leading to different layouts and then you can always come back so I need a way to keep it organized

  • So typical RPG stuff

    I need to try this my self to see how this could work best. But at the moment, i have to little spare time. It could take some time for me to find a good solution. Maybe someone else has a good idea how to solve this.

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  • no problem

    Thanks!

    Is there anyone that could help noob me to better understand this please?

  • shameless bump

  • bump

  • What kind of data are you modeling? Is it 1 or 2-dimensional?

  • gumshoe2029, 2 dimensional

  • I've never used the plugin from rex that you are using. What exactly are you trying to do with it? Just access the data?

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