Ok, actually, no, it didn't answer my question.
I asked in the plugin thread but the answer was complex for me since I don't fully understand how it works yet.
The answer was:
" You might create 2 csv tables, one is logical position to object name, for example: (0,3) is "door".
The other table is object name to properties, for example ( "door", "x" ) = 0 "
I did create these two tables but I fail to understand how I can use the expression CSV.AtCol( )
I recently was asking how to make doors and now it works using instance variables, but I would like to get it working better using a database so I can have more control over the design of the levels.
So what Im trying to do is, when player overlaps a door, we do a search on a table to see if the doorID is located, if True then compare in a table the xPos and Ypos where the player will be positioned too once it enters the next layout. And this info should be sent to the player.