VertexZero's Forum Posts

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  • Thanks oosyrag

    I'll try that.

  • We are working on a backstep mechanic for our character.

    What we are setting up:

    But we are having some issues understanding how all the values corelate.

    Acceleration, Deceleration, Max Speed, etc.

    Our target is to set the backstep distance to exactly 64px.

    This is how it is looking at the moment. But we would need to precisely set the distance of the backstep.

    Any help is greatly appreciated.

    Thank you.

  • Hey Mikal thanks! I thought it was more complex than that actually.

    I'm not proficient in javascript but I'll check what I can do.

    Thanks for your help!

  • Hi guys, sorry if this is not the right place for this, but currently I'm interested in finding someone who could pursue work on this plugin.

    https://www.construct.net/en/forum/extending-construct-2/work-in-progress-addons-30/plugin-ink-interpreter-116089

    Based on the latest version from here:

    https://github.com/inkle/ink

    I'm ready to pay for development of plugin, but first I would like to know how much work would be and the cost.

    Thanks guys.

    ps: I forgot to mention it is for construct 3.

  • I agree it ended up being overly complex. The problem is I have to present a small demo in 1 week and a half, so I don't have much of a luxury to redo it at this point. But after, I probably will since I might end up having much more trouble with it in the long road.

    Thank guys, I'll test your suggestions and I'll come back if I have more questions.

  • Thanks

    I'm a bit confused though. I did that for FindEmptySlot once I get an item, so what exactly would be the error?

    Am I doing extra steps which are not needed?

  • I understand what you say but at this point I dont think I would be restarting it.

    Theres some extra variables such as posx and posy which I should have deleted.

    Apart that, the rest are used to communicate with a companion app.

    The system was working when you click on an item, since the array would be updated properly, but once I added the new rule, I couldnt figure out a way to make it work (delete keys from the array).

  • Hi!

    No, for now my intention wasnt of moving the items.

    And yes, previously, if clicking on an object, the object would be deleted from the array. So technically it was working fine.

    But the moment I added an extra interaction, I didnt figure out how to make it work.

    For now, I compare the name of the items, which deletes all the items of the same name, but my first though was that I could compare their actual position in the array instead. So once I click on a slot, I use the position I clicked on to compare it with an array.

  • Hi guys, I've been having trouble figuring out how to fix a particular issue in my Inventory System.

    Currently, the desired output is:

    When I click on an item, a message is displaying asking me if I want to use the item or cancel the operation.

    If I click on use, the item is unloaded from the inventory array.

    Right now, if I add items to the Inventory and I use them, I cant add items in the order it should be (first current empty slot in the inventory).

    A link to a basic project file.

    https://drive.google.com/file/d/1SZzIiJjgqI7N_EJEIdCSbAVv1grkcKBR/view?usp=sharing

    The 3 squares in the top of screen are used to add items to the inventory.

    Thanks in advance!

  • dop2000

    That's pretty awesome, thanks! And it's ok, I dont need it for mobile.

    Again, thanks!

  • i guys, I'm looking to create something visually similar to this. I was using Text Input for it but I would like to know if anyone has a proper way of doing it.

    https://assets.materialup.com/uploads/d0a89667-8ea9-4b59-bd6d-4e1e1e905684/cover.jpg

    What I did:

    4 text input, and moved between them by focusing and unfocusing. It has a lot of flaws and UX wise feels wrong.

    Thanks for your help!

  • Sorry guys, couldn't find any info, apart from an effect for Construct 2.

    But does anyone know how to do color grading (post processing) or if it's even possible?

    Thanks!

  • Yes, but as far as I know, C3 wont take into account the info saved by aseprite(JSON) which contains info pertaining to anim speed, and tags (tagged animation automatically become an animation once exported). So, correct me if I'm wrong, but technically you have to do this manually inside construct 3 afterwards.

  • Thank you. I will.

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