Sparsha's Recent Forum Activity

  • Hi, in two of my Live Assets I see refund rates has increased. Also the sales report shows some refunds. Yet I have never been notified of that, nor is there any comment that asks for any help.

    I have my email, and discord where I provide support everyday and I have never missed any of them. I am so confused why this is happening.

    Thankyou

  • https://www.constructfirebase.com/

    Update (13-May-21)

    • Changes Overview
      • Updated Global Chat Template
        • Show User's Online/Offline Status
        • Friendlist- Send Friend requests, manage sent or incoming requests and manage friendlists.
        • Profile Image url is now saved in Firebase Realtime Database to reduce image loading time.
        • Fixed errors in position of chats and wrapping.
      • Updated Query Actions for managing Advanced Lists
      • Several Bug Fixes
    • Details

      Firebase SDK (7.0.2)-

      • Adjusted to changes in BASIC plugins.
      • Adjusted to changes in PRO plugins.

      Firebase Auth-Basic (6.0.2)-

      • Fixed Verify Email Action.

      Firebase RD-Pro (3.0.0)-

      • New Action: A new Read-List Data action has been introduced. Read List actions are now required to be Initialised before using. Added more Sync options. (See Template C3P)
      • New Actions for Initialising Read List Action. (See Template C3P)
      • Deprecated: The old Read-List action has been deprecated.
      • Fix: Fixed Timestamp error

      Global Chat Template (v3)-

      • New Addition: Visit User's Profile Page.
      • New Addition: Check Whether an User's Status is Online or Offline
      • New Addition: Friendlist- Send Friend requests, manage sent or incoming requests and manage friendlists.
      • Change: Profile Image url is now saved in Firebase Realtime Database, and all image urls are fetched from the Realtime Database instead of directly requesting Firebase Cloud Storage. This reduces image loading time.
      • Change: Adjusted to new changes in Read-List action.
      • Fix: Fixed errors in position of chats and wrapping.

      Firebase Auth-Pro (3.0.2)-

      • Fix: Persistence was not working.

    Global Chat Template (v3)-

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  • 1.) In advanced minification I used to get the APK at the end but after installing it and running it,it used to get freeze at the logo. Nothing to do with PC performance

    Aah I see. That means there is bug due to a third party plugin you are using (or due to custom Scripting). Often the third party plugins fail to provide support for advanced minification. You need to debug it using Developer Tools.

    Or maybe remove a suspected plugin and try minifying again to see if that works.

    (I thought your Construct 3 editor was freezing during Advanced minify when I read your previous comment)

    2.) Na,I already said,it was a random bug. I perfectly know those options. Rarely,like 1 in 20 times,it comes. And it is also visible on mobile too.

    Well, that's wierd.

  • Last time when I was making mobile game, advanced minification was not working (although simple minification was working). With advanced minification,the app used to get freezed at the starting itself.

    Advanced Minification can be sometimes resource consuming especially for older computers. (I think my old computer used to get really slow during these processes a few years ago)

    Do you get any error message popup which says "Advanced minify failed, please check console" or something like that?

    Also, when I load image from files folder in Sprite, no idea why, sometimes randomly the images gets zoomed so much that it looks blurry. It happens 9:1

    Might happen because of your "Size" parameter.

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  • That or the preview buttons sometimes stop working for no apparent reason and I have to restart C3.

    Lol the Preview button stops working for me too. Mostly happens after I disconnect & re-connect my internet connection

  • I am not sure if I can help, but you should probably post your bug too if possible, so that other members in the forum can see what your error is and take a try to help you.

  • Ah okay. It is the Firebase Authentication service that posts to service workers. It doesn't affect the experience however (except a bit higher latency and refreshing cookies and stuff).

    Also a reason why Firebase does this is that:

    service workers are restricted to run from the same origin, there is no risk of CSRF since a website of different origin attempting to call your endpoints will fail to invoke the service worker

    -from firebase.google.com/docs/auth/web/service-worker-sessions

    Maybe a bit of support for network in swjs would be great in future?

    Thanks.

  • Hi, for a few months I have been getting this error whenever I use my Firebase plugins.

    This happens whenever I use Firebase Authentication.

    Uncaught Reference Error: data is not defined at sw.js:370

    What might be the issue? It seems it is trying to warn about something. Thanks

  • You can also use the Cloudflare Trace plugin to get the Server Time at any moment (if you feel that Players can cheat by changing the local time)

    construct.net/en/make-games/addons/505/cloudflare-trace

  • https://www.constructfirebase.com/

    Update (03-May-21)

    • Changes Overview
      • Fixed Advanced Minify Errors
      • New Addition: Auto Load SDK- Reduces loading time.
      • New Addition: Timeout
      • New Example: Debugging
      • Updated Example: Handling Multiple Firebase Project (v3).c3p
      • (All other examples have also been updated to comply with Auto Load SDK)
    • Details

      Firebase SDK (7.0.0)-

      • New Property: "Auto Load SDK" . This will Start Loading SDK before Start of Game. This reduces loading time.
      • New Property: "Timeout" . Specifies a timeout after which, if Load Failed, retry Load SDK. If Auto Load SDK is enabled- SDK will retry Load automatically. If Auto Load SDK is disabled- Use condition On Timeout to detect load failure.
      • New Property: "Primary SDK Object" . Use only in case of Multiple Firebase Project Management. Otherwise, ignore this property. Follow Updated Example- Handling Multiple Firebase Project.c3p
      • New Condition: "On Load Success" . Triggers on SDK Load Success. Must be used even if Auto Load SDK is enabled. Follow Updated Examples.
      • New Condition: "On Timeout" . Triggers when SDK fails to load within the specified timeout.

      Firebase RD-Basic (6.0.0)-

      • Fixed Bugs: Trigger Conditions fixed.
      • Fixed Advanced Minify Errors.

      Firebase Auth-Basic (6.0.0)-

      • Fixed Advanced Minify Errors.

      Firebase CloudStorage (2.0.0)-

      • Fixed Advanced Minify Errors.

      Examples (03-May-21)-

      • New Example: "Debugging.c3p" . Shows how to Debug Firebase Projects.
      • Updated: "Handling Multiple Firebase Project (v3).c3p" . Changed to comply with the changes in the Firebase SDK Plugin.
      • Updated all examples to enable Auto Load SDK.

      Firebase Auth-Pro (3.0.0)-

      • Fixed Advanced Minify Errors.

      Firebase Auth-Pro Mobile (2.0.0)-

      • Fixed Advanced Minify Errors.

      Firebase RD-Pro (2.0.0)-

      • Fixed Advanced Minify Errors.
  • I think this will work:

    After Exporting, go to the root folder of your app.

    Here, keep your loadimage.png image file.

    The image should be as small as possible like 64*64 pixels or 128*128 pixels.

    Open and edit index.html with any text editor.

    Paste these lines just below <body> tag:

    <img src="loadimage.png" class="myloadingImage">
    <style>
    .myloadingImage{
    	position: absolute;
     	top: 50%;
     	left: 50%;
     	transform: translate(-50%,-50%);
    	z-index: -1;
    }
    </style>
    

    Refer to this image ->

  • Ribis Yep, it works on Mobile platforms.

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Sparsha

Member since 17 Jan, 2018

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