> the Mnk there have certainly been major problems with NWJS and C2 for us, which is why we switched to Unity for our next game.
>
> Almost every negative review and negative Let's Play on YouTube had bugs in the collisions due to HTML5 not running well on their machine (which were often good enough to run modern 3D games just fine).
>
That is very unpleasant, is what I hope does not happen to me.
The problem is HTML5, so I think you can not solve this problem? What does Ashley say about this?
I have too much work done to port Unity, although also soon I will have to use unity due to my dissatisfaction with C3.
I know this is old, just want to add my two cents.
I have supported a few C2 developers already on Steam including, Jay Jay's insanity's Blade, Next Penelope, Airscape, 8bitboy and 2 or 3 others and I can say that all the games run well on my system with no issues. (But with that said it is a beefy machine) Also hopefully things have improved with Node web kit as several versions has been released since the debut of Insanity's blade. I'm with Jay Jay on Unity. I'm learning that now with Playmaker, but its difficult. Or maybe its not that difficult and I'm just stupid. HA HA. Game development is an emotional roller coaster ride. Its hard but worth it.
I'm about 5 month away from releasing my 1st C2 game on Steam. Curious to see how it all turns out.
It would be nice to hear from other devs who have already released a game on Steam and how their experience was with node web kit and their c2 game.