aquinn's Recent Forum Activity

  • Ashely, thanks for update and explanation. There are at least a few good options I can look at.

  • Rable Thanks for clarification.. .It sounds like you have set up the test account OK. If the account is displayed in iTunes Connect>Users and Roles>Sandbox Testers, and you can log in to iTunes on the device, then that bit all seems valid.

    Yes, store listing was working fine in Jan. You probably know this already but the event process is something like this:

    1. On start of layout, add the product IDs.

    2. Then, also on start of layout, request store listing (you are prompted to login on the device I think if not logged already...)

    3. It can take a few seconds for it to come back with a store listing result.

    4. But once triggered listing success, write to a text box with 'Listing Success' so you know what's happening.

    5. Also, use the condition "Is Store Available" to write 'YES' to a text box, so at least you know the store is available.

    ^^Sorry if that is too basic, but sometimes the small things matter!

    I use an initialisation layout&event sheet that does the product IDs and store listing before going to the main home screen layout&event sheet.

  • No probs.. check here too:

  • What OS version are you targeting?

    I can't get anything to show on iOS8.2/8.3 with the either the native/cranberry plugin

  • Rable I think the "Welcome back ***Sandbox***" is Game Center automatically logging in, not related to IAP. You need to create a completely new test account with a different email to your developer account to test IAPs. (AFAIK - this works for me)

    I got IAPs to work in Jan, using the Intel XDK and cranberry's Phonegap IAP plugin.

    This was back in January when iOS8.0/8.1 was the latest version. Since then we are up to iOS 8.3 I have found the iOS part of the native/cranberry Admob pluging is broken on iOS 8.2/8.3 so maybe there is a bug with the IAP plugin (this is pure speculation BTW!) -I suspect the problem is not logging in to iTunes with a test account.

  • Look up the plugin Spritefont+

    https://spritefontplus.codeplex.com/

    It handles the spacing problems really well.

  • imaffett Thank you! My yellow exclamation marks are disappearing from the dev console

    Nice job!

    [EDIT] mercedescolomar Arrgh.. spoke too soon! The exclamation is back.. How the heck do you petition Google? They are a black hole when it comes to app appeals!? They have said they are improving, but there seems to be no change in the Dev Console at least...

    I thought the Crosswalk release fixed the SSL rev number? I guess not, or else the bots are detecting the code signature rather than the version number?

  • Hi

    You can definitely use an adhoc build to test IAPs.

    Are you sure you have signed out of your iTunes account in the device Settings, and signed in with your sandbox account credentials?

    You need to go to iTunes connect and set up a sandbox user account for IAPs.

    If you purchase using the sandbox account, the store remembers the purchase.

    [Edit] I've recently done a production build with the XDK, so that bit is working fine. volkiller730 suggestion is good, redo the production profile in Developer Center. Should take only 2 minutes to remake and download it.

    One other side note about Apple identifiers, is that they allow you to use dashes (com.me.my-game) However! The Intek XDK will fail to build if you use dashes in the identifier. This has nothing to do with IAPs however...

  • I've not used it directly but this guy has.

    http://appstoreninja.com/optimize-admob-increase-revenue/

    He doesn't recommend it but who knows...

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  • I'm hoping the new Spartan browser coming with Windows 10 is going to fix the audio, and offer fast JS runtime.

    I looked at publishing a few games on Windows Phone 8.1, but no reliable audio and a lack of ad monetisation mean it's not worth it -yet.

  • The cheapest machine is the Mac Mini. It will need to run XCode 6 (the latest is version is 6.3) You also will need an iOS device to test on.

    They are about $500 new, but there are plenty of second hand ones around.

    http://store.apple.com/us/buy-mac/mac-mini

    There is another way, using a virtual machine, but it's more complicated and slower than the real thing.

    This course, section 2 shows you how to do it. https://www.udemy.com/complete-ios-developer-course

    It's not following Apple's terms and conditions, so keep that in mind, but it works for uploading apps.

  • Just tested a build with XDK update v1912, and no change.

    No iOS Admob ads for some reason.

    The XDK build report states:

    "Plugin "com.cranberrygame.phonegap.plugin.ad.admob" (1.0.31) installed."

    Is this version compatible with iOS 8.2/8.3?

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aquinn

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