oosyrag's Recent Forum Activity

  • If you start with 10 and want it to be 0, you'll need to subtract 10. What does 300 skill need to be divided by to equal 10?

    You're going to want a basic understanding of algebra, or you're not going to get very far making a game.

  • Does an empty drawing canvas get drawn as a transparent sprite would, in terms of fill rate?

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  • Accuracy=10-int(skill/10)

  • Using discrete coordinates should mostly bypass collision related issues entirely, so that would seem to be a good solution.

    I would argue that learning about the pitfalls of collisions and collision detection (and by extension the effects of fps and the concept of updates/ticks) is pretty fundamental, but that's just my opinion and it really depends on what your class is focusing on teaching.

    If I were to approach this issue with values rather than helper sprites, I would try to implement a flexible, automatic system. Assuming there are no situations where an enemy can come into contact with multiple platforms, use two instance variables to keep track of the lower and upper bounds to patrol. These variables can be set on collision with a platform object, based on the position and width of the platform. If the position of the enemy object exceeds these bounds, turn around (trigger once while true).

  • The drawing canvas object has everything you need. Paste everything to the canvas, then save image. What did you do?

  • Going to go out on a limb and suggest that if you need you ask this question, it's probably not something you will find Construct particularly suitable for.

    That said, if you can do it in JavaScript, you can do it in Construct.

  • Do you have quotations in anywhere? There should be quotations around the string in the condition, and there should not be quotations in the properties editor.

  • Doesn't look skinnier to me, just zoomed out.

  • If you have a green screen, you could very simply use the drawing canvas object to take a snapshot and loop through each pixel that is in a particular range of green to set the alpha to 0.

  • Besides your event logic, some keyboards have limitations on certain key combinations.

    Check if your keyboard supports specific simultaneous inputs keyboard-test.space

  • Or the collision mask of the ground/floor is more likely if it works fine in some areas and not in others.

  • See if you can recreate the issue in a minimal project. Can't figure it out from just the information given here.

    Check the source file that you're loading from to make sure it's updated/saved.

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oosyrag

Member since 20 Feb, 2013

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