oosyrag's Recent Forum Activity

  • construct.net/en/tutorials/offline-games-construct-8

    Basically it should always update, unless your web server is serving cached pages/data. This can be configured on your web server.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I believe that's what CORS is for. You should be able to set up a whitelist to allow specific domains to access resources on your server.

    CORS is a server side setting though, I do not know if Netlify supports user modification of CORS policy.

  • Layered tilemaps are really really powerful. There's just so much more you can do with layered maps that you can't do (or at least is harder to do) with a single one. But if it's a simple project and that's all you need, then go for it. It's all a matter of whatever makes it easier and faster to work on your own project.

    I don't think it's a good idea to force yourself to use one consolidated tilemap if it gives you new mechanical issues to work through. On the other hand, if it makes more sense to you that way and is easier to work with, then that makes sense too. In the end, as long as it works right the player isn't going to be able to talk a difference anyway. Just stay flexible.

  • Perhaps if you went into examples and typed "tower defense" you might have found editor.construct.net

  • You can make it global, so it doesn't get destroyed when changing layouts (hide it somewhere or make it invisible).

    Or you can store the data in a global object like an array or dictionary, or use global variables.

  • Not sure exactly what you're trying to do, but you can use an array that's tied to the dictionary in a container to store sets of values, and array data can be retrieved as json. Or, you would simply just use keys within the dictionary, considering the dictionary itself is a data storage object to begin with...

  • Could be a scaling/rounding issue.

    I recommend using a tiled background.

  • You do not have permission to view this post

  • Set layout scale based on distance from the camera object location to the farthest player.

  • You do not have permission to view this post

  • I think this issue isn't exactly split screen.

    Just have a zoomed state on the tv, in which your controls switch over to the tv and zoom in (layerscale, scroll to).

  • I don't think many people actually draw in the animation editor?

    It resizes to the size of the image you import.

oosyrag's avatar

oosyrag

Member since 20 Feb, 2013

Twitter
oosyrag has 38 followers

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

21/44
How to earn trophies