The idea should be the same. Not that I've tried it, but your canvas would just go on a 2d layer over your 3d view.
Positioning and returning the view back to the original position becomes more complicated though.
Turn on unbound scrolling, and scroll to 0,0 on start of layout.
construct.net/en/make-games/manuals/construct-3/plugin-reference/browser
There are various expressions you can use depending on how you want to set it up.
Ask yourself what benefits a tilemap gives you from a mechanical standpoint, as far as actions, conditions, and expressions go.
As for performance, no difference in this case.
You likely have an event running every tick that doesn't need to be.
Determine if an object is supposed to be visible with conditions and make a copy of it on the same place on a layer above without lighting.
It's possible, through JavaScript. There are js libraries that do this out there. I wouldn't be able to help you to use them though.
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Wait you turned something off and your collision checks increased? That sounds backwards to me.
By the way, you probably won't be able to measure a difference between 0 collision checks a second and 600 collision checks a second unless you're playing on a brick from 30 years ago.
Mouse or touch events probably
In what situation you need to delete it? You can overwrite it, or you can change the key, both of which effectively deletes the save from the point of view of the user. You can even use both methods at the same time if your goal is to save space on the disk for whatever reason.
I'm not understanding what exactly you're aiming for here, but maybe just use a subevent and make it an "or" block?
Your function has a parameter called "x", so you need to give it that parameter when calling it.
If you didn't mean to do that, get rid of the parameter.
Member since 20 Feb, 2013